Greeks and Celts suggestions

Discussion in 'PvE General Discussion' started by bluesome, Nov 3, 2021.

  1. bluesome

    bluesome Woad Raider

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    Hello!
    I'm a veteran but not so good because I am slow...but with roman legios I am able to afford any easier legendary quest.
    My 7 civs are allat 40 lvl and best geared, ok milestones and best advisors.
    I'm starting to play with other civs than romans like celts and greeks but in any way I can spawn lots of an unit like legios to destroy enemies front.
    I am trying with easier At any risk....can you suggest me best unit/team of units and best gears for Greeks and Celts?
    I prefer lots of infantry and have troubles to defend for ex toxs with ballista.
    It isn't a enough strong unit in Greeks and Celts who can do all the job alone like my legios?
    Thanks a lot for your suggestions...link, video and so on..i want to learn more.
     
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  3. Slyrevick

    Slyrevick Berserker

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    I'm slow too :D


    For celts,
    champions go through anything

    for greek,
    I do mass hoplites and gastra for more DPS
     
  4. frogs.poison

    frogs.poison Immortal

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    Greeks tend to require more of a mixed unit balance, but once you get Hippokons geared they can mow through most easy quests, it's just getting them out that's the issue.

    For Celts you can go with Horseman or Champions, but again both of these are later game. You'll still want to have a bit of a mixed unit comp in the early game, mainly Druids and various Infantry
     
  5. MechSmith

    MechSmith Champion

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    Before the Romans, Celts and Greeks were my favourite two factions, now all three share a top spot, and though i've got all of them well geared, I play this game quite casually but can still do most legendary quests... eventually. Hopefully, that means I can offer suitable advice.

    Celts

    Celts have several core strategies they can use, depending on circumstances.

    Their spearmen are "cheap" in that they only cost food, and Celts get good farm upgrades meaning you can essentially get 20-25 farms, 10 barracks, and print an unending tide of spearmen to block the enemy and grind them down. Celtic spearmen also get bonuses against buildings, and with overwhelming numbers they can chew through a base slowly and surely. You can mix in a light sprinkling of druids too, to buff damage and add AoE healing, and this is also a good time to use more or less any of the animal sacrifice buffs.

    Another strategy: use longswordsmen like legionaries. You will need a market and a few trade caravans as well as farms to support spamming them, of course. druid support is good, and carpentoms with their champion upgrade add a little bit of splash damage from the rear lines. I wouldn't reccommend too many though as i don't find them to hold their own very well for a unit that costs 3 population.

    As mentioned above, another good unit to mass is the Champion. Not specialised against any unit means high damage and decent enough against everything, and also they do have that most lovely of things, splash damage. the bigger the fight the better they do. They're not as big, expensive or powerful as elephants or berserkers but they get the job done well enough. Using King brennos as your age 4 advisor is... advisable.

    Greeks

    I'm a simple man. Endless swarms of tanky hoplites with 4-8 ballistae sheltering behind them to target down larger groups of enemies or deal with buildings is my preferred strategy. Sometimes I use the heleopolis advisor because i like AoE pierce damage (also mixing ballistae and heleopolis means 2 different fire rates, and 2 different damage types. less wasted damage in overkill, and pierce/crush damage compliment each other nicely). Having your ballistae/heleopolis grouped with some (maybe 20) of your hoplites and putting them on hold ground, moving them forwards bit by bit to support your front line is a good strategy, i find.

    If you're finding your hoplites are countered and are dying too fast, you can switch them out for Hippikons, which are better general damage dealers, slightly less tanky per population, i find, but have a larger health pool and so live longer in the face of huge amounts of AoE damage.

    Another variant on the ranged death ball involves either all Gastraphetes, or a mix of everything from the archery range, since having 60 gastra shots fired at one enemy is... a bit overkill for even elite enemies.

    I understand where you're coming from with wanting to use only a single type of unit, each of the melee units i've mentioned works well enough on its own, the ranged parts just make it a lot stronger, and hopefully that's close enough to what you asked to be helpful.

    TL,DR

    The real trick is a strong economy and full blacksmith upgrades. With enough farms and caravans, you can afford endless infantry and cavalry, and so long as you have about 10 barracks/stables less than 2 screens away from where the fight is happening, you can just overwhelm your enemy with numbers, regardless of wether it's spearmen, longswordsmen, champions, hoplites or hippikons. Siege/ranged support is optional but very helpful if you've reached heavy fortifications.
     
    frogs.poison likes this.
  6. goorz

    goorz Long Swordsman

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    not so fast myself (also a veteran), perhaps we can do a slow coop together sometimes :)
     
    #5 goorz, Nov 3, 2021 at 7:25 PM
    Last edited: Nov 3, 2021
  7. purpleganja

    purpleganja Champion

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    No mention of woad raiders yet?
    They are ideal for single unit spam that destroys everything in it's way.

    When i first played caesar legion, i thought "hey just like woadies but less bursty and more tanky"!
     
    apolippo likes this.
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