Change of statistics in staffs (damage)

Chris23g

Woad Raider
May 28, 2019
31
9
8
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Hello, I would like to suggest that they remove the damage to the staffs and change it for other bonuses such as convert siege, infantry, distance unit or cavalry since there are few who have these benefits so it would be more varied a staff as well could be Vision or healing bonus.
 
Sorry to be the bringer of bad news but Celt druids do not benefit by having a damage staff.
Test it yourself to confirm - launch a quest with no staff equipped & note down the dps for druid then restart quest with a damage staff equipped & check again dps. You will see it doesn't change.
 
So damage truly is useless on staffs outside of fighting treasure guardians and huntables lol

Should be replaced with seige conversion rate or conversion range :D
Exactly or that the damage increases the conversion so it would make more sense
 
It's not useless. It allows a priest to damage a wolf for example and kill it before it kills him. Underwhelming, sure.
Exactly only serves to attack game animals but it is also not at age 3 which is almost when the priests are usually taken out to kill wolves or there are no other troops to help them and attack the animals
 
Sorry to be the bringer of bad news but Celt druids do not benefit by having a damage staff.
Test it yourself to confirm - launch a quest with no staff equipped & note down the dps for druid then restart quest with a damage staff equipped & check again dps. You will see it doesn't change.
Umm, my Celtic druids have 120 DPS with the buff, soooo
 
Sorry to be the bringer of bad news but Celt druids do not benefit by having a damage staff.
Test it yourself to confirm - launch a quest with no staff equipped & note down the dps for druid then restart quest with a damage staff equipped & check again dps. You will see it doesn't change.

This is not the case at all.

Celtic Druids baseline dps in quest - 15.

With the Cyprus staff equiped - 24 dps.
 
Hmm, strange, Ill have to look at that because I have up to 60 DPS with my current gear equipped, and more with high viziers...

This is the stats with ONLY the staff being a modifier - Not counting the tech upgrades (Grove and Armory) nor any other pieces o gear (As you said with Viziers). 60 DPS is pretty much in-line with a Time-Worn Wololo staff along with all upgrades, but no Vizier.

120 DPS would be kinda temporary - It requires both the 15% damage buff as well as the Druid's healing capabilities. Personally I think that pure DPS druids is just a meme - They aren't doing anywhere near what Woads can dish out, and they are quite a bit squishier then Woads when going for pure damage (Akin to how max HP woads are a meme, since you basically halve their gargantuan damage output, but don't exactly double their already small HP pool)

It's mainly to show that Wololoo is quite mistaken, since it seems that a number of posters immediately took his word as gospel - Staves DO modify Druid damage output.

It was very easy to test with the Winter Survival quest, as you have numerous druids right off the start.