Attack zone

Chris23g

Woad Raider
May 28, 2019
31
9
8
30
Hello friends, I had already published something similar before just that I think the title was not correct.
My idea is to be able to select an area which our units will give them priority to attack, as shown in the image.
I feel that this would be useful for the saserdotes and remote units since they attack at the nearest even if they have more range to attack.
PicsArt_06-07-08.49.48.jpg
 
It would have to work like an area-patrol though, probably with some element of randomness (or some way of drawing out the path, effectively undoing the entire ordeal), otherwise it's basically increasing the targetting/detection range of any unit it gets used on.

You're just best off a-moving around the area in a circle or two, splitting units up to a-move to different points, and/or watching what you can and clicking directly on it. Microing units in small groups after a-moving multiple segments of your army, or stutter stepping enough to get all your ranged units in range (ideally you should pre-concave around your opponent so you don't have to do that) is the most effective way to fight anyway. A-moving is generally bad because units don't prioritize units they counter or kite their own counters, and they will overkill targets.
 
  • Like
Reactions: Chris23g