I would be willing to learn the code and code this sort of thing in each month if someone on the team is willing to adopt this idea.
But here is the suggestion: Why not allow for community made maps to be added as PVE content?
Implementation: Take an existing NPC and use them as a quest mule. Each month that we add a quest, they would be added to this specific NPC. Making the process simple to implement and fairly streamlined for players -- so they know that these specific quests are community made and as such, their quality may vary. I cannot forsee a lot of code required to add a new quest each month past the implementation.
Example: In the "Tarsos" area there is just one NPC (Tarsos Trader) who gives out only the Persian Demo and the 4 repeatable Project Celeste quests. So we can either reuse him or add a different NPC from another area to the area specifically to give out these quests.
Then each month (or however often), we take the best offline map and add it to the game as regular content. The rewards for this map do not have to be anything special, as the point is to add more fun maps to play more than it is to add content that is challenging.
To avoid abuse, we can even add the 12 hour cool down on these quests like many others -- or the 6 day cool down if necessary.
But here is the suggestion: Why not allow for community made maps to be added as PVE content?
Implementation: Take an existing NPC and use them as a quest mule. Each month that we add a quest, they would be added to this specific NPC. Making the process simple to implement and fairly streamlined for players -- so they know that these specific quests are community made and as such, their quality may vary. I cannot forsee a lot of code required to add a new quest each month past the implementation.
Example: In the "Tarsos" area there is just one NPC (Tarsos Trader) who gives out only the Persian Demo and the 4 repeatable Project Celeste quests. So we can either reuse him or add a different NPC from another area to the area specifically to give out these quests.
Then each month (or however often), we take the best offline map and add it to the game as regular content. The rewards for this map do not have to be anything special, as the point is to add more fun maps to play more than it is to add content that is challenging.
To avoid abuse, we can even add the 12 hour cool down on these quests like many others -- or the 6 day cool down if necessary.