1 - Would let you see treasure locations from the start of the game
2 - Each town center provides 3/5/10/15 bonus population space depending on rarity of commander
Make all schools selectable so players don't need to juggle civs to see what blueprints they have, and what pieces of crafteable gear would benefit them most
I did some quick math today to figure out what my income was from producing stuff in my workshops selling excess materials to the marketplace
The quick conclusion is: Leave your workshops producing whatever highest recipee you have available and buy the rest in Tarsos (close to Bahram's...
I'm reasonably new to the game, and I've been setting up production so I don't have to buy resources each time I need to use any, and to have a trickle of gold coming in from selling resources in the shop to spend on whatever I want
As it stands now each of the 6 civilizations has a limit of 8...