Aoeo Celeste Project Review
The Good, The Bad, and the Ugly
Hello fellow AOEO Fans! With all of the ups and downs of the games return, I wanted to take some time and review the game in its current state. We will be narrowing down the...
Last night I did a co op babylon quest, but did not accept the mission first. (Old game it would select it and add it to active quests) when the quest was completed I had to exit because it did not let me turn in the quest. Now it will not let me select the quest to Re do it and make it active...
A frequent asked questions page in discord or here on the forums would be nice.
All of the questions you get so much could be on hand with answers for anyone looking. May stop some of the same posts popping up.
In the old game, materials, blueprints, or anything that stacked would automatically stack the moment they entered your inventory. CurrenTy everything must be manually stacked.
In the old game you always had one warehouse in each civ that wasn' repackable. However, celeste is treating the starting epic one, AND the the other as repackable. Leaving pro civs with two capital city warehouses that are unpackable. The epic one should be repackable, but untradeable and...
In the old game, Certain blueprints would stack. Statues, gardens, farms, city decor blueprints ect. I can't remember if recipes did as well, but perhaps others could shed light.
I have heard PVP players mention that they hope alliance wars never gets implimented because they are using mix match alliance vanity. Using some of the alliance gear models but throwing some legendary "black" in as another incentive to play pvp sparta would be great. This would allow alliance...
Old game craftable items had varying stats just like droppable gear. It was added to boost significance of crafted items. If introduced it would be a big boost to crafting, and a temporary boost to the economy. With folks looking to get a better version of their crafted gear without making an...