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    Weekly Blog #33: Etruscan Mini-Faction, Roman Capital City Vanity

    Yeah, actually in the very, very early days of the Roman Republic, something like this happened with the Etruscan king Lars Porsena of Clusium. Lars Porsena agreed to help Rome's deposed king Tarquinius take back power in Rome, so he attacked Rome. In the end, the Romans didn't manage to...
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    Weekly Blog #33: Etruscan Mini-Faction, Roman Capital City Vanity

    Oh dear. Guess I'll be writing another one of those essays. I suppose you've already ironed out a lot of ideas, but if it were me, I'd probably touch on some or most of these moments in Roman history, in chronological order: (I'm assuming you already have taken note of most or all of these...
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    Weekly Blog #31: The Future of the Romans

    Very nice!
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    Weekly Blog #28: Wonder, Milestones

    Agreed, but even if you took a hardline historically accurate route, the Colosseum would still be the right choice between the two. The Pantheon was destroyed and rebuilt a few times during its lifespan. The modern building with the famous round shape wasn't built until Hadrian's time, nearly...
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    Weekly Blog #28: Wonder, Milestones

    Excited to see how the Rome region will turn out! I did a similar thing a short while back for a different game where I also made a rendition of Rome as accurate as I could make it within that game's engine limitations. Though, that one was Early Republican so it was a much more rural and...
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    Weekly Blog #18: Decurion, Embassy, Age II Analysis

    Heh, interesting. In this case the 3rd generation was just kind of screwed from the beginning, really. Basically, political disputes within Carthage itself prevented Hannibal from receiving reinforcements at the vital moment, so eventually his expedition failed, Rome won the war, and Hannibal...
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    Weekly Blog #18: Decurion, Embassy, Age II Analysis

    Heh, I guess. Alexander is certainly one of the greatest military geniuses of all time, though, and the aftermath of his conquests arguably had a significant impact on Western culture being what it is today. A similar thing with Hannibal and his father Hamilcar who was largely the one to...
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    Weekly Blog #18: Decurion, Embassy, Age II Analysis

    Alexander's father Philip II is a really interesting (and super underrated) historical figure though, who took the Kingdom of Macedon which was then at the brink of collapse and beset by enemies at all sides, reinvented Greek warfare and conquered large parts of Thrace and Illyria before...
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    Weekly Blog #18: Decurion, Embassy, Age II Analysis

    Wait a second though. The text says that every age 2 unit has been revealed, but there is still an unrevealed age 1 unit. But then the graphic underneath places the unrevealed unit in age 2? Which is correct?
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    Weekly Blog #18: Decurion, Embassy, Age II Analysis

    Looking great! As a nice bonus having very strong, but very expensive and limited cavalry early in the game and then later on being able to replace or supplement it with auxilia cavalry that is more massable and/or specialized... pretty much exactly mirrors the historical development of Roman...
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    Weekly Blog #17: Gallic Horseman, Roman Residences

    Hmm, maybe the Celer ("swift one") could make an appearance? They were a very early unit of native Roman cavalry. They could fit in the roster as a basic Age 2 light/raiding cavalry unit from the Castellum, and then maybe you could have Numidian cavalry in Age 3? But if the devs are basing Rome...
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    Weekly Blog #17: Gallic Horseman, Roman Residences

    Looks great as always! My original guess for the cavalry lineup was something like a light or ranged missile auxilia (probably Numidian cavalry) in age 2, a basic melee auxilia (probably Gallic or Germanic) in age 3, and finally the Roman eques as the heaviest unit in age 4. I guess I got one...
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    Weekly Blog #13: Villagers, Age III TC, Pontifex 3D

    One mono-pontifex maximus meta coming right up :D
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    Weekly Blog #13: Villagers, Age III TC, Pontifex 3D

    Looks great as always! I agree using Jupiter in the design makes the most sense, especially when you consider that he was an original Roman/Latin/Italic deity rather than Greek (though he does share a common prehistoric "ancestor deity" with Zeus that they're both derived off). Also he was...
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    Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport

    Interesting thought. I figured they just copied that from Age of Mythology where the Norse infantry has the same ability. Thanks for the reply! I understand of course that you can't just cram the civ full of crazy features. Wasn't a complaint, just a thought. :)
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    Weekly Blog #9: Centurion 3D, Age II Walls, Merchant Transport

    I have to say that when I think of Roman warfare, one of the things that always leaps out at me is their use of walls. Like Caesar saying to the Gauls: "I'm not besieging you, you're besieging me!" and basically building a hollow circle fort around the enemy's city (Alesia), or Caesar and...
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    Weekly Blog #6: Auxilia Camp, Balearic Slinger, Guard Tower

    Looks promising as usual! My only critique would be that the Auxilia Camp has a very "barracks-y" shape and layout, with the large building in the back half and lower side-walls on the front half. To a long time AoE player it more intuitively says "infantry" rather than "cavalry/archers", but...
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    Weekly Blog #2: Roman Farms and Storehouses

    Oh I see! Hmm... they could also be turnips maybe?
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    Weekly Blog #2: Roman Farms and Storehouses

    Wait, who has potatoes? They're a new world crop like corn etc... That flub from the original devs aside, this looks really great.
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    Weekly Blog #5: Age II Town Center, Scout, Watch Post

    I really like the approach you guys are using to as faithfully as possible predict and reconstruct what a Roman civ made by the original devs would look and play like. Keep it up! One thing though, the age 2 ornaments on the tc actually look more copper-y to me than the age 1 ornaments in the...