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  1. Aryzel

    Advisor Suggestions

    @frogs.poison For the niche advisors, they don't need to have similar relative strength, they just need to be usable in a couple of scenarios in the game. Erastos is lovely on the few minigame type quests where you need to gather stone early, that is his purpose and he works for that...
  2. Aryzel

    Advisor Suggestions

    Age 1 Advisors Philon [no change suggested] - 20% build time - eco effect is small in age 1-2, and while it continues throughout game at a certain point it is unimportant anymore economically. Military effect can be useful early on, primarly for players that are already efficient at getting...
  3. Aryzel

    Advisor Suggestions

    Philion and Zephyros aren't outstanding, they might be meta but its not necessary correct. I don't have alternatives right now, will see if I can get time to look over advisors and create some alternatives soon, but main point I wanted to make is that niche advisors are good, most advisors...
  4. Aryzel

    Advisor Suggestions

    Age 1 suggestions: I more or less agree with Maniac. The 'underperforming' age 1 advisors are niche advisors, good for very specific scenarios otherwise use the generally good advisors. Not every advisor needs to be good in general case. Really just looking for a few generally good advisors and...
  5. Aryzel

    Behind the BANG! - Scrapped!

    Almost certainly it was a business decision. Game launched with two civs but more would have been in development by that stage. Microsoft would have had choices of Have model artists creating building models for all ages, generating no revenue for company, doesn't seem to bother players too...
  6. Aryzel

    PvE Aiding Socrates Legendary Quest Pack Now Available!

    @musictopia3 The Champion,elite,normal versions will be added, there is a note about it in the post that you might have missed: "Currently, the quests are available in the Legendary difficulty setting, but we will eventually release the Repeatable, Elite and Champion versions of them, too. (When...
  7. Aryzel

    Indian Dev Blog #9: Mahout Camp, Elephant Archer, Vimana, Palace, Stores, and more!

    Damn thats cool. Awesome work as always!
  8. Aryzel

    Developer Update: Champion Mode Overhaul and Emperor Ashoka's Challenge

    That makes sense PF2K and its definitely worth the journey :)
  9. Aryzel

    Behind the Scenes – When RnG Stopped Being Random

    very cool! Thanks for sharing
  10. Aryzel

    Developer Update 2021/06/29 (Development Roadmap, Update on the Indians, and more!)

    I said it on discord and want to repeat it here. I'm a little concerned with the state of AOEO, its seems they have hired a world class 50 man dev team behind the scenes!! So much content, varied, thoughtful, experimental, player wishes, this is so so cool, you guys are awesome!
  11. Aryzel

    Behind the BANG! - Caravans!

    Quest sheet now updated with corrected caravan gold/sec values for legendary maps. https://docs.google.com/spreadsheets/d/1xCkXoCYnAp4Ms1vCSAo61pzQyDTPILsaH6f_XTx-fXo/edit#gid=1065947759
  12. Aryzel

    Behind the BANG! - Caravans!

    Yes LOS is radius, wait shit, i might have forgotten to double it on todays numbers. Ok, map sizes updated and gold/sec numbers deleted until I get 10min, probably monday. Alot more big maps now. Thanks for questioning it frogs.posion, good catch!
  13. Aryzel

    Behind the BANG! - Caravans!

    Thanks frogs.poison! Quests sheet updated, now shows for Legendary quests, Start Age, Starting Resources , Map Size and typical Caravan gold/sec for the map based on a age 2 150g route https://docs.google.com/spreadsheets/d/1xCkXoCYnAp4Ms1vCSAo61pzQyDTPILsaH6f_XTx-fXo/edit#gid=1065947759...
  14. Aryzel

    Behind the BANG! - Caravans!

    New Caravan stats sheet added to guide, I know other players have done this before but wanted to present info in a gold per second format, and will be using the info for guides for Legendary quest maps in future. Hope its helpful to people...
  15. Aryzel

    Behind the BANG! - Caravans!

    Was playing around today testing advisors and put together some interesting numbers (to me at least) for caravans comparing them to Miner Kleon. So testing was on Village of Sais (lots of resources to start, left alone for ages and lots of space, so makes a good testing ground), not sure of the...
  16. Aryzel

    Non-transferable items

    Changing this is not trivial, remember the devs don't have complete access to all the code, rather they mostly build upon what already exists. What I've understood from previous similar conversations the game treats your different civs as almost completely separate. There currently isn't a way...
  17. Aryzel

    Behind the BANG: Armor upgrades?

    Even though the numbers can be weird, each piece of armor gives a full effect. So if you had 0 armor and added a 20% armor item, that units effective health/survivability would be 20% more. If the same unit had really high armor, say like 0.7 and you added a new 20% armor piece, the number might...
  18. Aryzel

    Roman Civilization Year One Anniversary!

    All Hail the Celeste Devs!!
  19. Aryzel

    Winter Event 2021 - Quest rewards and planning sheet

    Tweaked the sheet to give some comments on the item rewards and fixed the calculation fields as they weren't multiplying correctly
  20. Aryzel

    Winter Event 2021 - Quest rewards and planning sheet

    For rewards per effort, also check out this sheet by Caleen (TradeMeMore) https://docs.google.com/spreadsheets/d/1RFSOd_Sqb_oZ7-XBh5wdpLVMRzelMmnjuo8w7F9oBVU/edit#gid=0