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  1. M

    Developer Update 2020/08/10

    Ah, this is why i shouldn't post when tired; I've realised I was completely misreading the blog post.
  2. M

    Developer Update 2020/08/10

    *edited because i was being daft* I really like the look of the armour and weapon level indicators, I've often been curious about that kind of thing.
  3. M

    Weekly Blog: Summer Mail Bag

    Another reason why it's hard to turn PvE into a game of rock paper scissors is because the enemy is simultaneously playing rock and paper and scissors, all mixed in together, and while you can build a variety of units the basic pathing of the game might mean your swordsmen are fighting cav and...
  4. M

    Weekly Blog: Summer Mail Bag

    No word on wether there's any hope we'll be able to play as red Romans instead of blue ones? I'm sure it's nowhere near as simple as it sounds to implement. As for new players coming to the game, I've got several friends who are going to start playing when the Romans release, and one or two...
  5. M

    Weekly Blog #37: Campaign Roadmap, Roman Voicelines, Grand Roman Warehouse

    Oh, then I have one question I have to ask, though I fear the answer is no: With the release of the Romans, is there any plan for us to see the ability to switch our units' colour to red? I'd love to see us have the ability to choose what colour we played as from the same list as PvP offers...
  6. M

    Weekly Blog #31: The Future of the Romans

    I would refute your points one by one but so many of them go against the academic concencus on the matter, some are downright wrong, and most are very misrepresentative that i can't help but feel you're being disingenuous, undermining the purpose of a historical discussion. You nitpick the...
  7. M

    Weekly Blog #31: The Future of the Romans

    I'm not seeing how the red map is an exaggeration or propaganda. I've been to bath, i've been to hadrian's wall and the antonine wall, while the greeks never reached the north coast of france. The romans brought extended periods of growth and even their roads are still visible today, roman...
  8. M

    Weekly Blog #30: Roman Advisors

    Trebuchets are medieval, and all of the civs are ancient, there's at least a thousand years between most of the civs and a trebuchet. it would be like seeing vikings with cannons or knights with machineguns. Also, advisor units tend to be tailored to their civilisation's unit lineup, for a unit...
  9. M

    Weekly Blog #31: The Future of the Romans

    i'm glad we'll get to play the Romans from level 1, call me strange but i get weirdly nostalgic for the starter quests, especially for the Greeks. I'm really looking forward to the Romans, is there a tentative idea of when they'll be releasing yet?
  10. M

    Weekly Blog #30: Roman Advisors

    Not gonna lie, Marc Antony there is looking a lot like Jamie Lannister, and somehow the more i think about that, the more i think it fits him perfectly. Ah, the Romans are shaping up so well, and these advisors are no exception.
  11. M

    Weekly Blog #29: Primus Pilus, Roman Terrain

    Ah, so the primus pilus gets lions to pull his chariot! I saw the icon in the previous devblog and wondered 'but what else besides the standard bearer might wear a lion-head?'... apparently i was thinking too small. I love the idea of the last stand mechanic, and i'll be intrigued to see his...
  12. M

    Weekly Blog #28: Wonder, Milestones

    The more i look at that wonder, the more detail i see. Might we get the pantheon as a capital city deocration some time? I'm a bit of an architecture nerd, and often bore people with how remarkable its dome is, but even i have to admit, the Flavian amphitheatre is just so much more well known...
  13. M

    Weekly Blog #26: Scorpio, Visual Updates on Units

    Ah, i knew the legions wouldn't be complete without a scorpio, and was certain this was the mysterious final siege unit to be revealed- and very happy to finally see it, as well. A nice bonus that it won't need to unpack, too, i always feel that units fit into armies better when they move in the...
  14. M

    Weekly Blog #25: Engineer, Millarium

    I really like the idea of the engineer. I no longer have any qualms about legionaries being unable to build, and i also love that the organised and maneuverable nature of the roman army is put in game by the millarium. Suddenly, several design choices are starting to make perfect sense to me.
  15. M

    Weekly Blog #24: Clinicus, Stronghold Tower (Age IV), Keep Tower

    The Clinicus doesn't die, he just gets tired. That's some good animation.
  16. M

    Weekly Blog #21: Eques, Age IV Town Center, Age III Walls

    In truth, i had forgotten that the centurion isn't (as far as i know) planned to have an AoE health buff for allied troops, as again that would tread on the norse chief's toes- but perhaps a small speed buff could work instead, to represent the discipline instilled by a nearby officer? That...
  17. M

    Weekly Blog #21: Eques, Age IV Town Center, Age III Walls

    Ehehe... i wasn't suggesting they needed *all* those things, that's for sure, even if it were spread out across multiple upgrades. That would be more powerful representation than even the legionary deserves. I certainly understand that the building mechanic is well and truly claimed by the...
  18. M

    Weekly Blog #21: Eques, Age IV Town Center, Age III Walls

    Likewise, I try not to come across as too critical, i'm just a little sad that the iconic legionary, instead of getting a pilum or the ability to build buildings, gets a charge attack like the norse berserker, babylonian lancer, and celtic woad raider. the one last thing i would say is that if...
  19. M

    Weekly Blog #22: Gear Hall, 16-Slot and 20-Slot Warehouses

    Wow, that's some heavy news... here's hoping things work out. I mean, it'd be a shame if the Romans got delayed again Jokes aside, i didn't get out of bed this morning expecting to see geopolitical turmoil affecting anything i'm aware of, it's somewhat sobering.
  20. M

    Weekly Blog #21: Eques, Age IV Town Center, Age III Walls

    Even if the romans don't get the full list of building options like the norse, I at least hope the legionaries themselves can build the basic roman barracks. I get the need to avoid the romans feeling like they're copying other factions but there's some things so roman that it would be just odd...