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  1. Andy P XIII

    Indian Dev Blog #4: Monastery, Guru, Shrine, Sacred Cow, Wonder, Scout 2D, and More!

    We haven't discussed a feature like that, and I am not sure it is technically feasible. But it would be really cool.
  2. Andy P XIII

    Indian Dev Blog #4: Monastery, Guru, Shrine, Sacred Cow, Wonder, Scout 2D, and More!

    Yes, we will launch the Indians with a booster pack. That will be closest to the quests that came with the Babylonians (the Fertile Crescent Booster Pack) and the Norse (the Northern Invasion Booster Pack).
  3. Andy P XIII

    Indian Dev Blog #4: Monastery, Guru, Shrine, Sacred Cow, Wonder, Scout 2D, and More!

    Good eye! Towers are always subject to balancing. But for now, yes, the Indians are slotted to be light there.
  4. Andy P XIII

    Indian Dev Blog #3: Archery Range, Stables, Bowman, Ranger, Turanga, Blade Chariot, Quest Givers

    That may be the case. For what it is worth, we wouldn’t want to disturb the unit rosters of any existing civs.
  5. Andy P XIII

    Indian Dev Blog #3: Archery Range, Stables, Bowman, Ranger, Turanga, Blade Chariot, Quest Givers

    To be fair, the Persians appear to have gotten their elephants from the Indians. As a matter of fact, the origin of Carthage’s elephants is a bit unknown, and some historians think they may have been from India, too.
  6. Andy P XIII

    Indian Dev Blog #3: Archery Range, Stables, Bowman, Ranger, Turanga, Blade Chariot, Quest Givers

    Yes. They have exactly two units in each of those buildings.
  7. Andy P XIII

    Indian Dev Blog #2: Dock, Fishing Boat, and Merchant Transport + Gear Hall, Residences, 2D Artwork

    We could eventually make our way east I suppose.
  8. Andy P XIII

    Indian Dev Blog #2: Dock, Fishing Boat, and Merchant Transport + Gear Hall, Residences, 2D Artwork

    honestly, that’s the best compliment we can receive. We know any non-Roman civ will miss the mark for many people (there are no majority favorites left). So all we can do is identify our best one, go boldly in that direction, and work hard. Hopefully our design and quality will win some more...
  9. Andy P XIII

    Indian Dev Blog #2: Dock, Fishing Boat, and Merchant Transport + Gear Hall, Residences, 2D Artwork

    We will start showing the elephants soon. There’s going to be a bunch of them.
  10. Andy P XIII

    Indian Dev Blog #1: Intro + Storehouse, Armory, Watch Post, Plantation

    We put a lot of thought into this issue, studied Mauryan diet historically, and discussed it with several Indians. We arrived at allowing the Indians to hunt and fish but not gather food from herdable animals. Herdables will be used by the civ in a unique way we will explain, so the Indians...
  11. Andy P XIII

    Behind the BANG! - Prioritize!

    Yeah, off hand I have no reason why we *would* do this, but it sounds like we at least *could* create a unit that, I don't know, prioritizes attacking Farms or Walls or something first.
  12. Andy P XIII

    Behind the BANG! - Prioritize!

    Could we plausibly change this stuff on a unit-by-unit basis? Like create a unit that prioritizes differently?
  13. Andy P XIII

    Indian Dev Blog #1: Intro + Storehouse, Armory, Watch Post, Plantation

    PF2K's images are obviously better, but here's what I had mocked up when we were arriving on what size to make these Plantations. First, here is what all the other civs have with 3x3 Farms: Second, here's what the Indians will have with 4x4 Plantations: Doing our due diligence, we looked...
  14. Andy P XIII

    Indian Dev Blog #1: Intro + Storehouse, Armory, Watch Post, Plantation

    It’s awesome to have you!
  15. Andy P XIII

    Indian Dev Blog #1: Intro + Storehouse, Armory, Watch Post, Plantation

    Certainly. Right now the Plantation acts just like a large farm. We were able to quickly figure out how to convince the game to allow multiple villagers to farm the same one at the same time, so that was a tremendous relief. What else would you like to know?
  16. Andy P XIII

    Developer Update 2021/07/09 (Advisor Loadouts, Indian Dev Blog #1 Teaser and more!)

    I’d love if we made the Carthaginians. There’s lots of great civs we could make. It takes us about 1-2 years to make a civ, so we need to be extremely choosy.
  17. Andy P XIII

    Developer Update 2021/07/09 (Advisor Loadouts, Indian Dev Blog #1 Teaser and more!)

    The Ottomans are an amazing civ, and their cannons were nuts. Unfortunately, they don't fit into the era of our game, so we haven't considered them.