Lancers are quite fragile as a unit, they are strong because they are a Babylonian unit which means they train fast but compared to other cav units from other civs they aren't as sturdy.
As for buffing an already strong unit, Khepri's Coin Curator buffed elephants even though they were one of...
Hi,
I want to address the overlap between King Nebuchadnezzar and Chariot Rider Sargon.
with the addition of Chariot Rider Sargon, King Nebuchadnezzar who increases the damage of the four stable units became redundant since two of those units have got a better advisor.
I think he needs to be...
I think the problem with age 3 and 4 economy advisors is that when you reach those ages your eco will be already good so you wouldn't need to improve it more especially age 4.
So, maybe if Crassus reduce the cost of all units he would be more effective?
IGN: Zay36
Suggested change: Stables cost 25% less.
Reason for this change:
since we have Age 1 barracks cost why not get an age 2 stable cost advisor?
or maybe stables and archery ranges?
Great work, the diverse effect of the advisors is a good decision.
I still think Ceasar will most likely be too strong since armory tech gives 42% infantry armor and by ignoring them you will get ~75% increase in effective damage and with the 20% damage increase it is nearly 100% damage...
i know about that page and i have been using it since it came out.
the point is the person who claimed that said if you test it in the game it give double the crit in the stats
i am not sure if it is true or not
but someone has been claiming in the game chat that battle horn of the north is bugged and it gives double the crit% in the stat
so if the stat 24% crit it actually gives 48% crit
you need to go age 3 as fast as possible then use it once you hit age 3.
I only use it once when I reach age 3, you don't need to use it again if you set your economic correctly and it gives enough resources to do.
as for coop, I don't know if both need to use it I only played it once.
Tips:
Play the last map Myrtoan sea (it gives the highest amount of scores)
Use only guard towers because when your units die you get fewer points.
Build the towers at the spawns to kill the enemy as fast as possible, the faster you kill them the more points you get.
Make units only at...
I don't know if it is possible to make new craftable consumables or not, but I would like to suggest making consumables similar to workers of the empire and resources of the empire or the other consumables with less effect.
something like:
name: workers reinforcement
common: 2 villagers...
It would be great to make all the unit advisors global for all the civs, but i think the problem will be most of the player will use one or two advisors for age 3-4 and leave the others (Armored elephant for age 4).
a better suggestion would be making new advisors for the other civs. New units...