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Thracian and Scythians Saga Part 1 1.0.4

Adjustments

-
moved aid tent closer to battle to offer a heal source for when you are unlucky to get a proper healer

- increased max pop support from 25 to 50 (might make it higher in the future)

- increase resource income per wave (triple of the original values)
Fixes

- fixed an issue with the babylon foot soldiers reward taking food and not spawning units

Adjustments

- the units for the middle army should now move after spawning a little further , thus reducing the chances of the spawned to freeze

- added some more autumn decorations (Thanks to the celest art team for providing us with new art props to play with !)
Fixes:

- Fixed babs foot soldier reward (wrong use of variable name, caused the units to not spawn)

- Fixed enemy army attack move in later stages (there seems to be a limit of about 50 units that can be used per army and dead units were not cleared as part of said army unit count)

Adjustments:

- Removed all forts and towers as norse infantry were able to cheese the enemy into static defenses (subject to change, might add it back, but will adjust resource income or something like that to balance it)

- Replaced barracks with city defense factory for a more interesting unit choice (some units have been manually removed but i might role back on this; converting priests have all been removed)

Additions:

- New starting army to have some infantry as front-liners

- Add some of the new Halloween decorations (subtle but fitting)

- Add a temporary Quest Tracker (only main objective so far) - there is a plan to add random sub-objectives so that each run you have different mini tasks to focus on (still in draft) [this temporary objective tracker will most likely be removed once i get around adding a .quest file for the project]