Separate names with a comma.
A dense forest map with an ai teammate vs 2 ai opponents
Objective will now complete when completed
Victory text added
Changed loss trigger condition from (starting town centre) "is lost" to "all buildings lost"
Changed Player 1 name to Player
Changed 3x Silent (Player name) to Ally, Enemy 1, Enemy 2
Added more trees across the midmap to stop any early access
Fixed issue with player and ai sometimes having greek tech tree on the other civs (Player's Norse, Ally's Egyptian, Enemy 2's Persian)