Besieged! 1.4

Defend and expand vs 2 AI!

  1. Difficulty, population, economy changes

    Added 24 houses for the human player outside the normal map
    Added some houses for both ai opponents outside the normal map
    Added defensive units, more towers for the human spawn, a pair of docks, and a second town centre
    A couple of advisor units thrown in for player and the enemies
    Some resources added around the edge of the watering hole
  2. Victory Trigger Fix

    Objective will now complete when completed
    Victory text added
  3. Loss Trigger Fix

    Changed Loss trigger (starting town centre) "Is Lost" to "All buildings lost"
  4. Small fix

    Added scouts for player and top-side AI
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