Besieged!

Besieged! 1.4

Added 24 houses for the human player outside the normal map
Added some houses for both ai opponents outside the normal map
Added defensive units, more towers for the human spawn, a pair of docks, and a second town centre
A couple of advisor units thrown in for player and the enemies
Some resources added around the edge of the watering hole
Objective will now complete when completed
Victory text added
Changed Loss trigger (starting town centre) "Is Lost" to "All buildings lost"
Added scouts for player and top-side AI