I just thought of a fifth possible method to help with this issue.
5) Change the price of vault expansions so that they all cost the same amount of EP per slot.
Under the cost structure designed by Microsoft vault expansions have the following costs.
4 slots, 150 EP = 37.5 EP per slot
8 slots, 250 EP = 31.25 EP per slot
16 slots, 400 EP = 25 EP per slot
24 slots, 550 EP = 22.9 EP per slot
48 slots, 1000 EP = 20.83 EP per slot
That structure makes sense when you're building a for-profit game, you want to create incentives for people to spend money on EP. But in a free game all it does is punish new players by making them choose between buying a few slots now, or saving up and buying the more cost effective slots later.
So, rather than changing the default slot count, or giving extra EP for new players/accounts, maybe it would be better/easier to adjust the costs of the expansions so that they all have the same cost per slot. Any one of those numbers above could be used as the base price, but I'm going to suggest using a price based on the current cost for 48 slots, either 20.5 or 21.0, both of which give even numbers when multiplied by the various slot sizes.
4 slots * 20.5 = 82 EP or 4 slots * 21 = 84 EP
8 slots * 20.5 = 164 EP or 8 slots * 21 = 168 EP
16 slots * 20.5 = 328 EP or 16 slots * 21 = 336 EP
24 slots * 20.5 = 492 EP or 24 slots * 21 = 504 EP
48 slots * 20.5 = 984 EP or 48 slots * 21 = 1008 EP
5) Change the price of vault expansions so that they all cost the same amount of EP per slot.
Under the cost structure designed by Microsoft vault expansions have the following costs.
4 slots, 150 EP = 37.5 EP per slot
8 slots, 250 EP = 31.25 EP per slot
16 slots, 400 EP = 25 EP per slot
24 slots, 550 EP = 22.9 EP per slot
48 slots, 1000 EP = 20.83 EP per slot
That structure makes sense when you're building a for-profit game, you want to create incentives for people to spend money on EP. But in a free game all it does is punish new players by making them choose between buying a few slots now, or saving up and buying the more cost effective slots later.
So, rather than changing the default slot count, or giving extra EP for new players/accounts, maybe it would be better/easier to adjust the costs of the expansions so that they all have the same cost per slot. Any one of those numbers above could be used as the base price, but I'm going to suggest using a price based on the current cost for 48 slots, either 20.5 or 21.0, both of which give even numbers when multiplied by the various slot sizes.
4 slots * 20.5 = 82 EP or 4 slots * 21 = 84 EP
8 slots * 20.5 = 164 EP or 8 slots * 21 = 168 EP
16 slots * 20.5 = 328 EP or 16 slots * 21 = 336 EP
24 slots * 20.5 = 492 EP or 24 slots * 21 = 504 EP
48 slots * 20.5 = 984 EP or 48 slots * 21 = 1008 EP
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