First of all, I want to let you know that I'm aware of the fact that PvE "balance" is not something that is cared much. However, I think balance changes in PvE can bring some new fun aspects to the game which are normally not used very much. I think there are a few units that are underused with fair reasons. Please hear me out about the balance change suggestions and correct me if my suggestions are not "fine" and if you find them not appropriate or overpowered.
Cataphracts: Cataphracts are currently over-shined by Asabaras, both in damage aspect and in damage aspect pound-by pound. I suggest Cataphracts have one area damage like Champions do, without taking asabaras role completely (asabaras still have more damage output to single units, and are quicker when raiding)
Gastraphetes: Gastras , after the introduction of Alexander the Great, become kind of invalid. Gastraphetes have roughly about 80-90 damage depending on gear while Toxotai have 70-75 ish damage despite only taking one pop. There is simply no point in training gastraphetes when you have a superior, and quicker moving unit in as early as Age II. Without unnecessarily making one of them dealing more damage than another, Gastraphetes could use a speed buff, or splash damage reduction in the base form without any advisors, or both! In that way, one can still reasonably train gastras if the enemy is mostly conists of infantry as they have more inf bonus damage.
Royal Guard (Babylonian Infantry)
Royal guards are underwhelming sadly, by their lack of pierce armor (visually wielding shields
) , and they are only available as late as in Age IV. I cannot even remember the last time I or any of my coop partners training this unit for ages. This is saddening, since I like the concept of this unit. The solutions I suggest for this unit :
1) Give them 20% pierce armor (the same as upgraded longswords OR immortals ). This will help them resisting heavy fort fires or ranged units at range, making them a bit more self-dependant.
2) Make them trainable at age III , so players can actually consider them worth training in mid phase of quests against infantry. When somebody aged to last age, it is almost pointless to mass train those units to take out the enemy bases when you have Lancers / palintonons/ chariots. So, if they are trainable at age3, royal guards can be used to defend against enemy waves early until one fully booms and create a more functional army.
Lastly, I want to point out that none of the suggestions made here does necessarily come out of my mind. I heard those suggestions from the players overall the community. [ I loved the idea of cataphracts' having one area damage from Frogpoison
]
Cataphracts: Cataphracts are currently over-shined by Asabaras, both in damage aspect and in damage aspect pound-by pound. I suggest Cataphracts have one area damage like Champions do, without taking asabaras role completely (asabaras still have more damage output to single units, and are quicker when raiding)
Gastraphetes: Gastras , after the introduction of Alexander the Great, become kind of invalid. Gastraphetes have roughly about 80-90 damage depending on gear while Toxotai have 70-75 ish damage despite only taking one pop. There is simply no point in training gastraphetes when you have a superior, and quicker moving unit in as early as Age II. Without unnecessarily making one of them dealing more damage than another, Gastraphetes could use a speed buff, or splash damage reduction in the base form without any advisors, or both! In that way, one can still reasonably train gastras if the enemy is mostly conists of infantry as they have more inf bonus damage.
Royal Guard (Babylonian Infantry)
Royal guards are underwhelming sadly, by their lack of pierce armor (visually wielding shields
1) Give them 20% pierce armor (the same as upgraded longswords OR immortals ). This will help them resisting heavy fort fires or ranged units at range, making them a bit more self-dependant.
2) Make them trainable at age III , so players can actually consider them worth training in mid phase of quests against infantry. When somebody aged to last age, it is almost pointless to mass train those units to take out the enemy bases when you have Lancers / palintonons/ chariots. So, if they are trainable at age3, royal guards can be used to defend against enemy waves early until one fully booms and create a more functional army.
Lastly, I want to point out that none of the suggestions made here does necessarily come out of my mind. I heard those suggestions from the players overall the community. [ I loved the idea of cataphracts' having one area damage from Frogpoison
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