Today we are revealing one of the many Elephant units of the Indian civilization, as well as their Fortress, their Silver and Golden Age Town Centers. We are also showing you the gear progression of the Spearman and Turanga units, which we already revealed in previous blogs. Finally, we will be showcasing the two main terrain sets that will be released alongside the Indian civilization: Indian Rocky and Indian Marsh.
Gatherer Elephant
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You might have already guessed or heard about this unit, but this is where we are finally putting an official confirmation of its existence: the Indian Gatherer Elephant is the Indians' special economic unit that is available via the Town Center starting in Age II. It gathers resources faster than Villagers and carries significantly more, but cannot construct or repair Buildings like regular Villagers can. It may also be subject to a Build Limit, but that will be determined later on during our playtesting sessions.=================
Being one of the Indian civilization's economic cornerstones (alongside the Plantation which was revealed in an earlier blog), the Gatherer Elephant allows Indians to get ahead in economy by the gathering efficiency it provides. While constructing Buildings is one of the most important aspects of Villagers, during the course of a long game, most Villagers spend nearly all their time gathering resources instead. This is where the Gatherer Elephant shines with its exceptional resource gathering ability, particularly for resources that include longer travelling distances for resource drop-off (such as trees).
From a technical standpoint, it is also one of the most complex units of the civilization, having more animations than nearly any other unit. Walking, Idle, Melee Attack, Bored, Berry Gathering, Gold Mining, Stone Mining, Fishing, Farming and Hunting, to name a few. We are not finished with all of these animations yet, but here's a sneak peek at a few of the finished ones below:
PF2K's Personal Note: We need more animators to help with the Indians! Check the last part of the blog for additional details.
Age 3 and 4 Town Centers
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Now that you have seen all of the Indian Town Centers, let's have a look at all of them together, shall we?
Fortress
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In designing the Indian Fortress, we decided to go back to the game's roots and go for an asymmetrical approach to the building's design. You can see this in the Greek and Egyptian Fortresses, too. Where the Persian, Celtic, Babylonian and Norse have a nearly perfectly symmetrical design, the Egyptian and Greek Fortresses are asymmetrical, and you will see the same on the Indian Fortress.
When the Indian Ram unit is ready, we will show that to you too to finally wrap up this building!
Spearman and Turanga Gear Progression
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Similar to the Bowman and Ranger, we are now ready to show all the different visuals of the Spearman and Turanga units, which we revealed in an earlier blog. Eamon has once again done fantastic work on these units, and we think they look beautiful!====================================
Indian Terrain Sets
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As with the Romans, the Indians will be launched with two brand-new terrain sets: Indian Marsh and Indian Rocky. These terrain sets have been carefully made using real-life references from various parts in India, and have trees/wildlife that are unique to them, such as Asian wild elephants, banana trees, and more.=================
Here are some landscapes from these two terrain sets, under different lighting settings:
Help Wanted! We Need a 3D Animator!
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If you or someone you know can spare a few hours a week (or something around that) who has previous experience with animating (preferably in Blender), please send me (PF2K) or Max v.R. or Eamon (Chaos) a message on Discord with a few examples of your previous work so we can bring you in on the team. Thanks in advance for your help!
(PF2K's Personal Note: This is how Eamon got in the team as well!)
Thanks for reading, and we look forward to revealing more of the Indians again shortly as we pick up the pace. Please let us know your thoughts and questions below!
All current and future content will stay 100% free and accessible to everyone.
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Project Celeste Development Team
What do you think about this week's blog? What would you like to see next? Let us know in the comments below!
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