Eamon (Chaos): Hello fellow fans of Age of Empires Online! My name is Eamon, living in the UK, and I am a member of the Project Celeste Roman Restoration Team. I primarily focus on texturing and 3D modelling but also join in with some rigging, animating, music, sound and other game related works. [Andy’s Note: Eamon does almost everything and is a bottomless pit of energy. Without him, there would be no Romans in 2021, let alone next week. And I’m not sure if any of our seasonal events over the last year or so would have had new 3d models. He’s everywhere except when it is time to take credit in public.]
Jeinx: My name Jeinx … I like movies and cheeseburgers, and I voice the Centurion and Cretan Bowmen. I started playing AOEO shortly after OG release, and first played the series with AOEII, but AOEO captured my heart.
Max v.R.: I guess most of you would know me by now, but I’m Max, formally known under the name "Happy Smurf." I played AoEO on the original server, and I joined Celeste after its first year and joined the team a year later. And since then, it has been a long time since I actually played a quest
Phillus: Hey there, I'm a 22-year-old dude from Germany, who had the difficult task to become up to 50 years older by voicing the Pontifex! In addition to the old lad, the Eques got my voice as well. I've been playing Age games since my childhood! Starting with AoE2, I've played every single Age game (excluding the mobile game) since their release and I've enjoyed both AoE3 and AoEO the most.
Taz: My name is Taz, I'm a 2nd year comp sci student. I've been playing age games since I was 12-years-old, around the time that Age of Empires Online first came out and I've been a part of the project Celeste community since 2017. I voice the Scorpio with Zawnius and the Scout.
Paul Graydon (Zawnius): Hey, I’m Zawnius, I’m a 22-year-old French-American engineering student currently living and studying in France. I’m specializing in computer science and will soon leave for Japan for a double degree. I discovered the RTS genre and the AoE franchise when my father gave me his Age of Empires II CD when I was 7- or 8-years-old, and I was instantly hooked. I voice three Roman units: the pompous Decurion, the bickering Scorpio (along with Taz) and the big, bad, bearded Gallic Horseman!
Jan Zapletal (YetAnotherYoutuber): I’m Jan Zapletal, and I have a youtube channel YetAnotherYoutuber, which is the name I go by online most of the time (or its acronym, Yay). I have been playing AoEO on and off for two years now, but I have been playing other Age games ever since my childhood, starting with AoE2, which helped me learn English in some way, through Age of Mythology which is my all-time favorite for its soundtrack and introducing me to mythology in a fun way, through Age of Empires 3 which I liked even more than AoE2, and now to AoEO. I am the voice of the roman spearman.
Andy P XIII: As a 41-year-old husband and dad, I am one of the old guys. I’ve been playing Age of Empires since 1998 when a buddy on my college dorm floor showed me AoE1. I’ve been clanging around the community ever since and have played AoEO since launch day in 2011. I’ve been a moderator on the official Age forum for about 6 years now, as well. But of all the games, AoEO is my true love.I’ve been behind the scenes with the Romans development from the beginning in late 2018 and had the privilege of helping PF2K and RecoN sort through and design the Roman Unit, Building, and Tech Tree. I have almost no technical skills, but I try to keep pace with everyone else by using my enthusiasm as a blunt instrument. I laid claim on voicing the Villagers very early on, way before we ever announced we were developing the Romans. I also voice the Legionary and the Clinicus. I also took the lead on writing almost all of the 855 lines of our Units, which forced me to step up my rusty high school Latin skills quite a bit.
Paul Graydon (Zawnius): No, this was my first try ever at voice acting, and I must say that I love it and will definitely try to pursue it as a hobby. I was always interested by it and decided to give it a shot after seeing that the dev team needed help for voicing the Romans. The funny thing is that I have a stammer when I speak normally, but not when I’m in character and voicing someone else! It also disappears when I sing, weirdly enough.
Taz: I've done a bunch of regular acting in plays and improvisational theater throughout high school but no voice acting until now.
Phillus: I did experiment with voice acting a little bit in the past, but never really participated in a project the size of the Romans before.
Jeinx: Never acted or voice acted before, but this was a lot of fun, and hope to do it again.
Max v.R.: Never before, but i did some streams.
Andy P XIII: Nothing other than doing a very little bit of acting in high school and college.
PF2K: Other than doing voice impressions with friends and family when we hung out together, not really, no.
Max v.R.: Blankets, cushions, blankets, and more cushions. Hiding myself under my blankets on the couch with the curtains closed. No way my neighbors would see me like a weirdo laying under the blankets on the couch!
Phillus: I've recorded all my voice lines with Audacity, using the "t.bone SC 420 USB desktop-set" as my mic, and, like a true pro, below a massive pile of blankets. The coziest way to get rid of any echoes, I tell ya!
Taz: Being from Canada, I had tons of heavy blankets that I hung over my desktop on my desk. Also layering the desk itself with t-shirts and wrapping the mic's base with a t-shirt helped take out a lot of the echo that Chaos picked out. It's a very warm set up.
Paul Graydon (Zawnius): I originally thought that it would be impossible to record at home in a big, old, creaking, 18th century French countryside house. But then I remembered we had a tiny closet in one of our rooms, where I threw in a chair, my microphone, and my laptop surrounded by a lot of blankets and pillows and a random mattress. It actually ended up working like a charm and was very silent!
Jeinx: Well, I had quite a bit of difficulty any lots of re-recording sessions due to what finally in the 11th hour, turned out to be a mic issue, to which a less expensive mic fixed. But the end setup was basically a hollow cube of blankets between my high bed, and a tall dresser and lamp, with my mic and me inside.
Jan Zapletal (YetAnotherYoutuber): My set-up is a desk with a pc, which I have situated by two windows that open a view into the street. The microphone is in front of the keyboard, and I had to utilize a pillow that I held above the microphone when recording the lines, so that the echo bouncing off the walls would not be in the audio file. Other than that the wall behind me has curtains in front of it, and behind those curtains are some shelves and some other things.
PF2K: My setup was basically a thick towel, a thick blanket and a Persian rug and a Blue Snowball microphone, that's it, really!
Phillus: Definitely the Cretan Bowman. Jeinx' voice fits just so well into the game, that I could listen to Cretan Bowmen dying 24/7. #AgeOfASMR
Eamon (Chaos): All of them, as they all have their own style, and to me that’s how it should be. But I would say the most interesting is the Scorpio and the Primus Pilus as things have been done differently here compared to any other unit in the Age series so far.
Taz: The Pontifex is hands down my favorite unit. Phillus did an amazing job with the idle lines
Max v.R.: I have to say, that would be my good friend Phillus. After speaking with him multiple times on Romans voice chat, it is was an instant laugh salvo when I heard his vocals into the game. But i have to say, lots of thanks to all who helped, because with the vocals we put an extra bit of the community into this great ambitious project.
Paul Graydon (Zawnius): I’m not really someone who has favorites of anything, but if I had to choose I’d go with the Clinicus. I think Andy caught lightning in a bottle with it and delivered a hilarious voice for that squeaky old healer! I’ll also mention Phillus’ raving Pontifex which is just as funny.
Jeinx: The Clinicus. The idea that this old man traversing the battlefield shoving elixirs and concoctions of lord knows what down wounded soldiers’ throats is just great, and the voice fits perfectly.
Andy P XIII: PF2K’s Primus Pilus and Max’s Aquilifer. It was really important to me to try to get as many of the core Roman developers as I could into the vocals. To me, hearing their voices on a unit rightfully puts their signatures on the civ. Along these lines, I always knew that there was only one man who could give the Aquilifer his voice, and another man who could dare speak for the Primus Pilus. We will be hearing from him very shortly in another Developer Spotlight blog.
PF2K: Clinicus - No contest. Hands down the best unit vocals of any unit in any game.
Eamon (Chaos): I started with music and voice cover's around 2004 I was big into grime and wanted to learn how to make music, I started remixing first in fl studies and adding very bad voice over with audacity. Over the years I would like to say I got better but it really kicked of when I studied game design at collage, I had to make my own music and sound effects. I would share some older stuff but listening back through it now ill save you ears. But as the years want on I focused more on art and animation and that side sort of got rusty until I offered to help PF2K with the roman music as people kept ghosting so I started with some music for the winter and Halloween events to get the vibe for the style, and just last year updated the winter again as the style was still not right. I then got 2 tracks done for the Romans when Fury came in and offered to do the rest, being so busy with the core civ work I was more than happy to sit back and return to the art.
Eamon (Chaos): This is tricky, you first need to understand what the theme and vibe is of the game then translate that into a music form by researching plenty of time listening to original songs if there are any and other songs for similar styles of games, films etc and get a feel for the tempo, the instruments, the chords etc. and if you starting from nothing good luck its going to take a lot of time with trail and error when you start making music. But even with all that research its going to be again trail and error, some songs could take days, weeks, month even.
Eamon (Chaos): Getting started, there is countless methods to even start a music score, for example go with the melody first or try the percussion and get some nice drums on, or chorus first with some female vocal overlays in there. It is really an open book as to what angle to start and after days you could say no this is not working lets try again.
Eamon (Chaos): Edits, edit, edits and think I mentioned edits? Fury [Vladan] saved me a lot of time getting the lines cleaned and enhanced from each person’s takes, then I would take the files and edit further while testing them in the game. This could takes ages, in and out of the game like a yo-yo doing fine tunes like edit the tempo, adjust the pitch, remove some base, amp the sounds etc. Then after each take was edited and tested I would update the list and return with any that made the game or needed a redo and then start this process all over again until all sounded just right for each unit in the game. And how many hours this took or how many files edited you ask? I never want to know…
Back to the topic, after the reception for the first trailer of the event, and my growing hunger to make more "professionally" oriented videos, I landed myself a spot to make the trailer for the flagship update release, and am totally looking forward to bragging to my friends/family how I managed to land this trailer on PC gaming journalism sites like IGN or PCgamer. It's a great practice for my skills and considering the generally very high experience level of everyone here it will even serve as a great portfolio just by association to such an epic project like this.
Think about it! No fan revival project for any game ever has managed to achieve something as big as this!
One day I was bored out of my mind, watching horrible xXxdankMLGfragxXx videos and told myself "you know what, I bet I could do it!". The first video I made was a (not) hilarious gmod compilation, complete with 20fps, audio that played twice, with a microphone that picked up every electrical appliance in my home, and just generally unfunny jokes which was supposed to be the whole point of the video.
Even though the result was dreadful and I feel ashamed just thinking about it, I was genuinely entertained by the process, and wanted to do more! So I learned new techniques like masking and how
to use a chroma keyer to get a green screen effect for example, or installing more and more software, and finally throwing that microphone in the bin and getting a new one.
It's been 5 years now and I make documentaries, video game reviews, actually funny memes and even trailers for videogames now! I still enjoy it as much as the first day I started and plan to do much more and expand my capabilities!
Lastly, I use Sony Vegas pro for most of my editing, but I am planning to move over to adobe premiere and after effects soon to really ramp up my capabilities!
But the most difficult or rather annoying was the very first issue: I couldn't get the early access build to run to record the videos. I still can't to this day. Nobody knows why and we've spent DAYS troubleshooting to no avail. So instead we had to get another guy (shoutout to Kire) to record the videos and upload them for me, and we needed A LOT of clips done for this. And we're not even talking about the clips we ended up not using and the clips we had to retake over and over because we just couldn't get the timing or the angle right.
You'd think that video editing is as easy as mashing two clips together but it can get convoluted really fast sometimes.
As for the video itself, definitely the bridge crossing, the forest ambush and animating a static picture (the roman boat) for the very first time in photoshop. Also the beat drop at the beginning.
For example I made a greenscreen effect from the shield that swoops in to transition to a new scene. I had to carefully cut out it's surroundings and then animate every single frame one by one until the
whole animation was finished. That alone took hours and it's an effect that got used around 3 times and lasts for half a second each. But it's little details like that that separate it from a good video to a "Good" video. Sometimes the effect doesn't hit the note just right and I start to tear my hair over it, and sometimes I dread one particular scene and end up finishing it in less than 5 minutes.
There's lots of little bits and details here and there but when I want to intimidate or screw with someone with the process I usually send them a picture like this:
Thank you so much for reading, and we will see you all next time!
Project Celeste Development Team
What do you think about this week's blog? What would you like to see next? Let us know in the comments below!
========
The Romans are coming on March 15th, 2021! Watch the Overview Trailer.
Project Celeste is completely free and always will be. However, we gladly accept donations for our overhead costs, which are larger than we have budgeted. If you want to support us, you can do so HERE.
Read every Romans related blog HERE.
Tell your friends! Join our Discord HERE.
========