Recent content by GeorgosJ

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    Civ Selection Criteria for an 8th civ, which may never be designed

    Hold friend! sheathe your sword, the one who's rambling is you. Lets start with the Persian Empire, which had a large expansion from Egypt to Thrace, thus they did employ locals and mixed with locals, they too held Mesopotamia, the called "levantine" zone where Phoenicians were, and region were...
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    Civ Selection Criteria for an 8th civ, which may never be designed

    Hi all, sorry I arrive late to party xD I strongly believe some of the listed "Civs" around are in a way present, would be nice to see them as minor enemy faction and to even have "skins", vainity or normal set that gave their appearence. That said: Gauls & Thracians: Are similiar since they...
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    Full Model Skins [Suggestion]

    I suppouse it would need to add that fuction to the code, if that is posible, it could use for example head vanity slot, but change the whole model, this would be a "special" new type of vanity of course.
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    possibility to play as minor factions

    Is there a plan to make the offline mode moddeable, or to add those missing parts in the editor mode, or even create a civ on our own?
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    Full Model Skins [Suggestion]

    Let me explain further: Vanity has up to 3 slots: Helmet - Weapon - Shield. Then body (chest) or whateaver you want to call it is out. Yes it would be nice instead to have a toggle button to show/unshow gear, thus we could have gearless units, while they actually have gear. But as far as I know...
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    Full Model Skins [Suggestion]

    Well I come again, first sorry I some of my suggestions sound a little bit, complicated... bothersome, etc. Thanks for bringing back AoE O. So the point is that when we reach lvl 40, we unlock a special slot in the units equipment that allows us to change the complete model of the unit. For...
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    Unique Units Rework Greece-Egypt[Suggestion]

    Thanks for replying, yes the fastest/easiest way would be re-scalling their stats to match lvl, for example common (match lvl 10 units), uncommon (match lvl 20 units), rare (match lvl 30 units), epic (match lvl 40 units), legendary (match lvl elite 40+ units). The second option would be adding...
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    Unique Units Rework Greece-Egypt[Suggestion]

    So I have been playing around, and I like advisor units, BUT when you reach lvl 40 or even before they lose their edge, which mostly is a higher attack and health and a different visual. Thus my suggestion is a rework: Greece: Replacers Upgrades a basic unit into another with bonuses...
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    Legenary tier Advisors [Suggestion]

    With the introduction of many Legendary tier advisors, id would be nice to have legendary tier advisors for some of the oldies. Ex: Fletcher Gaiana Common/Uncommone/Rare/Epic: 6%/ 8% / 10%/ 12% New Legendary : 14%
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    Gears of Wall

    Yeah it would be nice, if you could stack building time/ cost, health, armour vs x thing to it.
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    Slaver New Advisor[Suggestion]

    So I was thinking about slave driver Zephyros, that fives 20% at most. Based on that and some other advisors: NEW ADVISOR AGE I Master Slaver "Insert name" Villagers get: Common - 30% Hp + 2% Move speed + 5% Work rate Uncommon - 35% Hp + 4% Move speed + 10% Work rate Rare - 40% Hp + 6% Move...