Separate names with a comma.
Sure, why not? Original game was limited to 1 and you couldn't swap items around civs, at least without paying a pretty penny Now players I'd say...
1 - Would let you see treasure locations from the start of the game 2 - Each town center provides 3/5/10/15 bonus population space depending on...
Make all schools selectable so players don't need to juggle civs to see what blueprints they have, and what pieces of crafteable gear would...
I did some quick math today to figure out what my income was from producing stuff in my workshops selling excess materials to the marketplace...
I'll work on crafting only materials that take longer to complete then! - I've gotten a couple recipees since starting this post, checking once...
Yeah recipes would be the one thing that this change would affect - maybe an alternative to changing drop rates and nerf recipes would be limiting...
I'm reasonably new to the game, and I've been setting up production so I don't have to buy resources each time I need to use any, and to have a...