Hey,
There was a discussion on discord led by Achan, who suggested that the store prices of gear for levels 1-39 could be reviewed with intention of making it affordable for players who are levelling up. This is particularly relevant now as we can expect a lot of people new to Celeste to try out the game when Romans come out and if they find the levelling up experience messy in parts it will put them off, maybe not a huge amount but goal here is to smooth rough edges with only a small bit of effort to keep their first 5-10hrs of gameplay fun and enjoyable. There are many problems with gearing, and for the most part we should be very slow to adjust it as it affects endgame balance. However for lvl 1-39 changes could be more readily made as it just affects initial experience and not the long term game.
Starting first with just store gear, the prices of many pieces does not reflect the gold a player earns while levelling up, this is particularly evident in gear that is roughly lvl 20-39, though it is present below that too. At the moment you can often get 100-200 coin a quest while leveling, but gear pieces cost 1000-3000c. This was a previous design intention because, while you didn't need to buy gear to level, if you did want to take part in the gearing system while you levelled these prices pushed you into buying gold for real world money. It can be good to have less gold available to users than they want to spend, to give them a bit of challenge and desire to reach further, not just give them everything they want with no effort. But the balance is off at the moment because intention was users would use real world money to bridge the large gap, not play a bit more to bridge a smaller/good game design/ gap.
There are other issues too, such as access to the blue print stores, all crafting recipes, the crafting material costs etc, and in this thread (over a few weeks) I hope to make suggestions for all those points. To start off the process I've gather list of all the stores that see stuff for coins in the game, with notes on lvl ranges of gear and costs. As you can see we have a lot of stores now (44 and a number of duplicates and near duplicate), I definitely found it confusing when I levelled up recently in Celeste and I spent time make notes, looking at website, etc. Some consolidation of the stores themselves could be nice in future too.
https://docs.google.com/spreadsheets/d/11uekPOZMnHpblVLTOHz9WPMD7mDL0eIaWxFYxGL0oDk/
There was a discussion on discord led by Achan, who suggested that the store prices of gear for levels 1-39 could be reviewed with intention of making it affordable for players who are levelling up. This is particularly relevant now as we can expect a lot of people new to Celeste to try out the game when Romans come out and if they find the levelling up experience messy in parts it will put them off, maybe not a huge amount but goal here is to smooth rough edges with only a small bit of effort to keep their first 5-10hrs of gameplay fun and enjoyable. There are many problems with gearing, and for the most part we should be very slow to adjust it as it affects endgame balance. However for lvl 1-39 changes could be more readily made as it just affects initial experience and not the long term game.
Starting first with just store gear, the prices of many pieces does not reflect the gold a player earns while levelling up, this is particularly evident in gear that is roughly lvl 20-39, though it is present below that too. At the moment you can often get 100-200 coin a quest while leveling, but gear pieces cost 1000-3000c. This was a previous design intention because, while you didn't need to buy gear to level, if you did want to take part in the gearing system while you levelled these prices pushed you into buying gold for real world money. It can be good to have less gold available to users than they want to spend, to give them a bit of challenge and desire to reach further, not just give them everything they want with no effort. But the balance is off at the moment because intention was users would use real world money to bridge the large gap, not play a bit more to bridge a smaller/good game design/ gap.
There are other issues too, such as access to the blue print stores, all crafting recipes, the crafting material costs etc, and in this thread (over a few weeks) I hope to make suggestions for all those points. To start off the process I've gather list of all the stores that see stuff for coins in the game, with notes on lvl ranges of gear and costs. As you can see we have a lot of stores now (44 and a number of duplicates and near duplicate), I definitely found it confusing when I levelled up recently in Celeste and I spent time make notes, looking at website, etc. Some consolidation of the stores themselves could be nice in future too.
https://docs.google.com/spreadsheets/d/11uekPOZMnHpblVLTOHz9WPMD7mDL0eIaWxFYxGL0oDk/
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