Hello, my name is Daniel, I found Project Celeste less than 2 months ago and I'm very thankful to the team behind this project for bringing this game back to life. During the time I spent playing this game I noticed a few things that require a few tweaks in order to make the overall gaming experience better. With all due respect to the developing team of Project Celeste, I suggest the following things: 1. Enable visiting other players' Capital Cities. 2. Add "Trade Dock" (cosmetic building for capital city) to other civilizations other than celtics. The game files exist already, as the Trade Docks for norse, persian, greek and other civs are displayed in several cities, such as Argos, Tarsos or Vanity Island. 3. Add the option to remove/move trees in Capital Cities, since they make the process of designing the Capital City way harder by not letting building to be placed in the desired place. 4. Add an option to choose/change the map for the Capital City, since they are heavily unbalanced, some maps have way more space available for placing buildings than others (for example, half of my Capital City map(egyptian) is only water, compared to my friend's(also egyptian) map which is 80% land with very few trees, allowing him to design and build freely). 5. Allow the AI to build walls in skirmish mode. It makes the game more fun and challenging and as far as I'm informed, the AI's ability to build walls exists in all the Age of Empires games, but it wasn't enabled for some reason(I'm not 100% sure about Age of Empires Online) 6. Add an improved friends tab in-game, with features to add to friend, accept friend request, see online players etc, a good example of such a friends tab is World of Warcraft(I'm not sure if it already exists, I didn't see one yet) 7. Add Walls as decorations (can be added in Vanity Island or some other city). 8. Make boats cost less population and/or allow them to carry more units. 9. Make the Installation Process, easier and more user-friendly, and/or add the AOE setup to a torrent so it can download faster( I convinced 3 friends to play and I had to struggle to explain to them how to install it, therefore I had to do it myself through teamviewer; for example a friend of mine thought he had to install the game again when the "error" with game scan popped up, not knowing it updates the game) 10. Remove the steam installation, since it only works for the North America (or at least make a note there and let the players know) 11. Fix Champion Mode in Skirmish vs AI when playing with other players (right now it only works alone, or with bots in your team) 12. Create a way for the players to follow the Campaign better, continuing with the quests where they left off. There are many quests and people get confused and don't know what to do (especially those that come back after a long time and don't know where they should go). For example you can create a building in the Capital City called "Quest Panel" and there, players can follow their progress in-game. 13. Provide a better tutorial with more details and make sure players read it, since it's easily skippable and players end up not knowing what to do. For example, you can provide more information regarding gear, crafting, and more advanced stuff, you can also create one, long/very long, tutorial quest that explains everything about units, upgrades, market, caravans, economy etc. You have to understand that not all players are the same, some of them don't have the time or patience to play 100 quests to UNDERSTAND how the game works. They should know how to play in maximum 5 missions, otherwise they get bored and quit. And don't tell me something like "this game is not for everyone" or stuff like that, since the team's main priority is to bring players. Right now there's a huge lack of players. 14. Add the ability to move items in the Vault from a slot to another. It's frustrating when you have to move an item to the bag and put it back in order to reorganize the vault. 15. In Age of Empires 3 it was enough to select the villagers and right click on the Town Center to make them get inside. There are players with less experience regarding binds and it's pretty complicated for a new player to find out that he has to press alt in order to get his/her villies safe. These are all the suggestions I have for now, if new ideas come to my mind I'll create another topic on the forums. Thanks again to the team behind this project for their work and effort put in this game and I'm looking forward to seeing at least some, if not all, of these suggestions implemented into the game.