Unlike the single player offline mode, the game editor mode would ask for game file verification if any of them is modified. Experienced designers from AoM and AoE3 should find this rather inconvenient, since a number of us have been used to modifying the game interface to make our life easier. Considering that the offline playing mode does not force game file verification, I would suggest the same to be done for the editor mode.
Single player offline mode, on the other hand, will delete any additional files I have put in game directories other than the scenario folder. It has deleted for like a hundred times of my custom triggers ... please at least exclude the trigger folder when doing this.
I have tried to create several fix for the editor, such as the water and cliff preview, it would be nice to see them implemented into the Celeste editor (or at least remove the previous limitation so I can put them back myself easily):
Single player offline mode, on the other hand, will delete any additional files I have put in game directories other than the scenario folder. It has deleted for like a hundred times of my custom triggers ... please at least exclude the trigger folder when doing this.
I have tried to create several fix for the editor, such as the water and cliff preview, it would be nice to see them implemented into the Celeste editor (or at least remove the previous limitation so I can put them back myself easily):
Last edited: