Server Maintenance - [May 15, 2021]

Discussion in 'Announcements' started by martinmine, May 14, 2021.

  1. martinmine

    martinmine Server Engineer
    Staff Member Administrator

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    Age Of Empires Online Celeste Fan Project will undergo planned server maintenance on the 15th of May 2021.
    09:00 CEST: The server will stop responding to login requests, meaning you will not be able to log on from this time.
    10:00 CEST: Start of maintenance.
    10:15 CEST: Expected end of maintenance.
     
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  3. martinmine

    martinmine Server Engineer
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    Game server is now in maintenance mode and authentication has been disabled. Server maintenance will start in 30 min.
     
  4. martinmine

    martinmine Server Engineer
    Staff Member Administrator

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    Server is back online!
     
    NoteHermelin786 and syb like this.
  5. PF2K

    PF2K Lead Developer
    Staff Member Administrator

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    Changelog:
    • Balance Changes:
      • Roman Aquilifer: Population Count increased to 2, from 1.

    • Sparta PvP Updates:
      • -

    • Bugfixes:
      • Fixed an issue where the Skip Quest feature was not working properly.
      • Fixed some visual glitches and bugs on various buildings in different regions.

    • Roman Campaign:
      • Deliver the Supplies: Fixed an issue where the Merchant Transport started its movement long before the intended time.

    • Quest Updates:
      • Race, Race Vemundr!: Now also grants 5 Empire Points.

    • Art Updates:
      • -

    • Champion Mode Changes:
      • Greeks:
        • Rampart Wall (Age IV Wall Upgrade): Now available to the Greek civilization.
        • Hypaspist Champion: Now increases Hitpoints by +30%, from +25%. Upgrade cost increased to 300g, from 250g.
        • Hoplite: Cost reduced to 40f/35g, from 40f/40g. Snare increased to 0.80, from 0.90.
        • Toxotes: DPS reduced to 10, from 11. Wood cost reduced to 40, from 45. Training Time reduced to 12 seconds, from 13.
        • Sarissophoroi: Pierce Armor increased to 0.50, from 0.40. Maximum Range increased to 6, from 5. Training Time reduced to 15.2 seconds, from 16.
        • Ashlar Masonry: Now increases Buildings' Hitpoints by 30%, from 25%. Upgrade cost increased to 150w/150s, from 100w/100s.
      • Egyptians:
        • Chariot Archer: Movement Speed reduced to 7, from 8. Baseline Snare Resistance of 0.50 added.
        • Elephant Archer: Now has 1.50x Bonus Multiplier vs Ranged. DPS reduced to 46, from 52.
        • Elephant Archer Champion: Now grants +10% Movement Speed, instead of +50% Melee-Cavalry Armor. Upgrade cost reduced to 800g, from 1000g.
        • Camel Rider Champion: Health Buff reduced to +10%, from +15%.
      • Celts:
        • Silver Age: Research Time reduced to 60 seconds, from 65.
        • Longswordsman Champion: Melee-Infantry and Pierce Armor buff increased to +30%, from +25%. Now also grants +30% Splash Damage Armor. Upgrade cost increased to 400, from 300.
        • Woad Raider: Bonus vs Priests increased to 2.0x, from 1.75x
        • Horseman: Now has 0.20 Baseline Splash Damage Armor.
        • Swanship Champion: Now also reduces Training Time by 25%.
      • Persians:
        • Takabara: DPS reduced to 9, from 10. Bonus Multiplier vs Ranged increased to 2.75x, from 2.5x.
        • Mounted Archer: DPS reduced to 8, from 12. Bonus Multiplier vs Cavalry increased to 6.0x, from 2.75x.
        • Mounted Archer Champion: Bonus Multiplier vs Cavalry reduced to +15%, from +50%. Now also grants +20% Maximum Range.
        • War Wagon: DPS reduced to 46, from 52.
      • Romans:
        • -
      • Babylonians:
        • Bowman Champion: Upgrade cost reduced to 400g, from 450g.
        • Lancer: Hitpoints reduced to 420, from 440. Baseline Melee-Infantry Armor increased to 0.40, from 0.30. DPS reduced to 15, from 17.
        • Mounted Archer: DPS reduced to 7.5, from 10. Bonus Multiplier vs Cavalry increased to 6.5x, from 3.25x.
        • Mounted Archer Champion: Upgrade cost reduced to 800g, from 1000g.
        • Chariot Archer: Movement Speed reduced to 7, from 8. DPS increased to 28, from 25. Baseline Snare Resistance of 0.50 added.
        • War Chariot: Pierce and Crush Armor increased to 0.50, from 0.40.
        • Siege Tower: Ranged Attack DPS reduced to 5.5 (per garrisoned unit), from 6.5
      • Norse:
        • Throwing Axeman Champion: Now grants +20% Maximum Range from 30%. Upgrade cost increased to 450g, from 400g.
        • Skirmisher Champion: Upgrade cost reduced to 250g, from 300g.
        • Great Hall: Moved to Age II, from Age III. Hammer of Thor and Freyja's Blessing Upgrades moved to the Great Hall.
          • Hammer of Thor: Research Time reduced to 30 seconds, from 40 seconds. Upgrade cost reduced to 150w/150g, from 200w/200g/100s. Moved to Age II, from Age III.
          • Freyja's Blessing: Research Time reduced to 30 seconds, from 60 seconds.
      • Global:
        • Fortified Tower: Research Time increased to 60 seconds, from 30.
        • Stronghold Tower: Research Time increased to 60 seconds, from 30.
        • Town Center: Garrison Capacity reduced to 15, from 50.
    • Updated the Champion Mode Website to the latest build.

    • UI Updates:
      • -

    • Other Updates:
      • Community Help Required: Do you experience the "White Screen Bug"? It's a somewhat rare bug that makes your game textures load incorrectly, particularly loading screens. This makes the game show you a white screen instead. To help analyze what causes this bug, we have added a new hotkey for generating a log file when you encounter this bug.
      • Here's how to get the log file:
        • Press the Shift + F-10 key on your keyboard to generate this log file.
        • Navigate to your "Documents/Spartan" folder, find the "debug_info.txt" file.
        • Send that file to us over Discord (me or one of the other Lead Developers) or post it here on the forums!
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    • XLive Changes:
      • Added the Create Debug Info Log hotkey. More information above.
      • Added Splash Damage Armor as an attribute that is displayed on units that have it baseline.

    • Backend Changes:
      • Fixed an issue where the server would fall into a deadlock bug, leading to data loss.
     
    #4 PF2K, May 15, 2021 at 12:11 PM
    Last edited: May 15, 2021
    rtsgamer and RekiemOne like this.
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