Server Maintenance [March 13, 2021]

Discussion in 'Announcements' started by martinmine, Mar 13, 2021.

  1. martinmine

    martinmine Server Engineer
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    Age Of Empires Online Celeste Fan Project will undergo planned server maintenance on the 13th of March 2021 starting at 6:00 PM UTC (7:00 PM CET). The server will stop responding to login requests at 6:30 PM UTC (7:30 PM CET) meaning you will not be able to log on from this time. We expect the maintenance to last until 7:00 PM UTC (8:00 PM CET).
     
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  3. martinmine

    martinmine Server Engineer
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    We are going to delay the maintenance until the Community Challenge wraps up. Please come join us over at !
     
  4. martinmine

    martinmine Server Engineer
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    Game server is now in maintenance mode and authentication has been disabled. Server maintenance will start in 30 min.
     
  5. martinmine

    martinmine Server Engineer
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    The server is now shutting down and starting update. Expected downtime is 30 minutes.
     
  6. PF2K

    PF2K Lead Developer
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    Server back online:

    Changelog:
    • Bugfixes:
      • Fixed a bug with Greek Gastraphetes that assigned them the wrong Helmet when researching their Champion Upgrade.
      • Fixed an issue with the Primus Pilus which would make him crash the game upon dying.
      • Battle of Thymbra: Fixed an issue where Infantry units would have incorrect amounts of Bonus Damage against various unit types.
      • Fixed an issue where Eques Champion would incorrectly grant +25% Pierce Armor, instead of the intended +15%.
      • Fixed an issue where Eques Champion would incorrectly grant +15% Movement Speed, instead of the intended +20% Snare Resistance (Champion Mode Only)
      • Fixed an issue where Roman Villagers and Engineers would have one more HP/s regeneration from gear and upgrades that gave them health regeneration.
      • Fixed an issue with the Heroic Roman Vanity Stand where it didn't show the 2-handed Axe model.
      • Fixed an issue with the Druid decoration unit from Vanity island where it missed its staff on the model.
      • Fixed an issue with the Advanced Military Tactics quests where they didn't start in Champion Mode as was the intention.
      • Added the missing data entries for the AI to work properly with the Romans in Alliance Quests.
    • Art Updates:
      • Fixed some terrain blending issues on the Roman Country and Persian Valley Terrain Sets
      • Updated Delian Archon's Hammer, Hammer of Kaveh and Divine Hammer of Construction Icons
      • Changed the impact effect of the Scorpio Bolt to reduce the load on the game engine, since this is a 2-pop unit and can be easily mass-produced.
      • Updated the Selection Decal of the Millarium to be more transparent. Reduced the movement speed aura opacity significantly.
      • Updated the Primus Pilus Debuff Aura effect, better indicating that it's a damage debuff aura.
      • Roman Inland Terrain Set added to Arabia.
      • Roman Country Terrain Set added to Watering Hole.
      • Roman Country and Roman Inland Terrain Sets added to Inland.
    • Champion Mode Changes:
      • Greeks:
        • -
      • Egyptians:
        • -
      • Celts:
        • Augur: Gold Cost reduced to 110g, from 150g.
        • Bowman Champion: Now grants +20% Bonus vs Infantry. Range increase reduced to 10%, from 20%.
      • Persians:
        • -
      • Romans:
        • -
      • Babylonians:
        • -
      • Norse:
        • Bowman Champion: Now grants +20% Bonus vs Infantry. Upgrade cost increased to 800g, from 600g.
      • Global:
        • -
    • Updated the Champion Mode Website to the latest build.
    • Sound Updates:
      • Made the Praetorium Rally-point sound slightly quieter.
      • Increased the volume for most of the Primus Pilus voicelines.
    • Other Updates:
      • Increased the prices of the Gladiator Vanity Set in Vanity Island
      • Added tooltips to Roman Aquilifers, Roman Primus Pilus and Norse Chief to indicate that they are immune to conversion.
      • Fixed some text inconsistencies for the "Battle Between Friends" quest (the one that unlocks the Arena) for Celtic and Roman civilizations.
      • Made more improvements and adjustments to German and Italian versions of the game.
      • Added Helmets to all AI units in Alliance Quests (they provide a visual upgrade only, no change in Health, Damage, etc.)
    • Backend Changes:
      • -
     
    #5 PF2K, Mar 13, 2021 at 7:50 PM
    Last edited by a moderator: Mar 21, 2021
    rtsgamer likes this.
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