Server Maintenance - [February 15, 2022]

Discussion in 'Announcements' started by martinmine, Feb 14, 2022.

  1. martinmine

    martinmine Server Engineer
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    Age Of Empires Online Celeste Fan Project will undergo planned server maintenance on the 15th of February 2022.
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    17:00 CET: The server will stop responding to login requests, meaning you will not be able to log on from this time.
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    18:00 CET: Start of maintenance.
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    18:30 CET: Expected end of maintenance.
     
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  3. martinmine

    martinmine Server Engineer
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    Game server is now in maintenance mode and authentication has been disabled. Server maintenance will start in 40 min.
     
  4. martinmine

    martinmine Server Engineer
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    The server is now shutting down and starting update. Expected downtime is 30 minutes.
     
  5. martinmine

    martinmine Server Engineer
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    Server is back online!
     
  6. Kevsoft

    Kevsoft XLiveless Dev
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    Changelog:
    • Balance Changes:
      • -

    • Sparta PvP Updates:
      • -

    • Map Updates:
      • Camp Lagoon: Added one more hunt patch and one more berry bush per player. Added 1-2 more schools of fish to the pond. AI Behavior adjusted. Neutral Legionary and Centurion Guardian's health and reduced from 500 and 1000 hitpoints to 400 and 800. Increased the distance between the tent camp in the center and the nearby forests, allowing more room for player armies to move in.
      • Acropolis: Reduced the size of the map by 50 tiles (Now matching Equal Footing). AI Behavior adjusted.
      • Four Lakes: Added one more hunt patch and one more berry bush per player. Added 1-2 more schools of fish to the pond. Reduced the scaling of the map's size and optimized spawning locations for players in games larger than 1v1. AI Behavior adjusted.
      • Spiral Valley: Optimized player spawns in games larger than 1v1. Improved and optimized Gold Deposit spawns.
      • Hillfort: Made adjustments to player spawns so they spawn closer to each other. Reduced the map size, added one more hunt patch per player. Improved and optimized Gold Deposit spawns.
      • Overpass: Map size reduced by 15 tiles (from 300 to 285). Increased the space between players of the same team in games larger than 1v1. Improved and optimized Gold Deposit spawns.
      • Teutoburg Forest: Added a guaranteed hunt patch per player. Increased the map size scaling in games larger than 1v1.

    • Bugfixes:
      • -

    • Quest Updates:
      • -

    • Art Updates:
      • -

    • Champion Mode Changes:
      • Greeks:
        • -
      • Egyptians:
        • -
      • Celts:
        • -
      • Persians:
        • -
      • Romans:
        • -
      • Babylonians:
        • -
      • Norse:
        • -
      • Global:
        • -


    • UI Updates:
      • Added a link to the Champion Mode Tech Tree to the in-game Technology Tree interface.
      • Added minor improvements to the Trade Dialog UI.
      • Corrected several tooltips regarding Clicking and Right-clicking.
      • Added a new text tooltip for consumables when they are used from the consumable bar, as opposed to when they are selected from the inventory.

    • Other Updates:
      • Players can now buy back as many items from vendors as they have sold. This will reset upon logging off the game.
      • Players can no longer win Bahram's Lottery two weeks in a row.
      • "Elephant Gatherer" consumable unit renamed to "Wood Gathering Elephant".
      • Items can now be added to the trade window directly by right-clicking the item from the inventory.

    • XLive Changes:
      • -

    • Backend Changes:
      • -
     
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