Server Maintenance [December 20, 2020]

Kevsoft

XLiveless Dev
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Administrator
Oct 24, 2017
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Age Of Empires Online Celeste Fan Project will undergo planned server maintenance on the 20th of December 2020 starting at 5:00 PM UTC (6:00 PM CET). The server will stop responding to login requests at 4:15 PM UTC (5:15 PM CET) meaning you will not be able to log on from this time. We expect the maintenance to last until 6:00 PM UTC (7:00 PM CET).
 
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Game server is now in maintenance mode and authentication has been disabled. Server maintenance will start in 45 min.
 
The server is now shutting down and starting update. Expected downtime is 60 minutes.
 
Server is back online.

Changelog:
  • Updated the Persian Aid Tent tech tooltip to display the exact amount of healing provided. (10 Health Per Second)
  • Fixed the portrait icons for Gear Halls on Norse, Babylonian, Persian and Celtic civilizations
  • Crete: Nature entities such as trees or deer no longer award bonus points.
  • Crete: Bonus points are now awarded depending on the distance to the wonder. The faster you kill the unit, the more points you will get.
  • Stability: Added a crash handler that would provide more information, when a "bad allocation" message pops up. We still trying to collect more information regarding this issue.
  • Visual: Fixed selection decals not showing up, if it is too large.
  • PvP: Map will now be revealed to enemies if the last TC has been destroyed and the counter has started. Same logic applies if the TC has been built up again, which hides the map again.
  • Core: The implementation for the action flag "DoesNotNeedToFaceTarget" for healing action had side effects, which should now be fixed.
  • Editor: Added further improvements to offline-mode. Big thanks to kisonik for all the improvements:
    • Offline character can now be selected in the editor
    • All registered gear can now be selected in the editor and directly applied to see visual and stats changes
    • Character files can now be saved
  • Champion Mode Only: Babylonian Ziggurats will now only cost 200 Wood after reaching Age II.
Server changes:
  • Fixed an issue where connections to the game servers are not cut off during maintenance
  • Fixed an issue with zombie connections. Connections are now timed out after a certain amount of idle time.
  • Switched the logging framework from ancient log4net to something a bit more modern (NLog), this will make troubleshooting issues easier in the long run and has allowed us to simplify a lot of configuration.