Hey folks, Thought I might step forward and make the suggestion. Seen a few folks gripe about it in general chat, and it makes sense to me. Basically, the 5 game 1 win requirement for placement rewards is offputting to the really new, inexperienced pvpers. It does not encourage uptake of pvp and "casuals playing more games" in it's current stage imo. Getting 5 5-15minute losses in a row against people from ladder regulars to upper tier tournament players is only fun for people like me (main focus on self improvement and/or growing pvp), and a potential every-season reality for the really casual players, that immediately kills their drive to play, knowing that it's a diceroll to even qualify for the 7500/125 participation reward. I would suggest removing the wins requirement, and game the games played requirement anywhere from 6 to 10 games (possibly raising the required game time to count, if it's too abuseable, I know about the rammifications with doing so potentially hurting players who rush, so only bump it up in minute or half-minute increments if needed). Note (as I've had this argument multiple times in general chat already): I do not want to remove reward scaling (giving the tiered rewards that encourage climbing), but I would be happy to suggest across-the-board nerfs to pvp rewards, bringing them down to Crete equivalents, if we were to branch into the discussion of whether it's too much or not enough.