By PF2K on Feb 4, 2022 at 4:15 PM
  1. PF2K

    PF2K Lead Developer
    Staff Member Administrator

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    Hello there Celeste players! We are back with another Dev Blog.

    This time, we will be having a look at some of the new additions to the game with tomorrow's patch!

    2022 PvP/Skirmish Map Pack #1
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    We are excited to announce that we have more than 10 entirely new random maps available to play in both PvP and Skirmish modes! Most of these maps were done by @RekiemOne and one of them (Grasslands) has been done by none other than RecoN. Read more about each map here:

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    (PF2K's Personal Note: For the history enthusiasts out there, a Contubernium was a group of precisely 8 soldiers in the Roman army, which happens to be exactly the same number of Roman units you will find guarding this camp. Read more about it HERE)

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    For PvP, these maps will all be available in the Arena. For the Ranked Map Pool in Sparta, we are starting by adding a few of them to the map pool, and we will add or remove more maps based on players' feedback.

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    Extra Travel Shortcuts
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    In our most recent survey, one of the most requested features was having additional traveling shortcuts on the Quest Map, as traveling back and forth between so many different regions could become tedious at times. We have cleaned up the UI a little bit and added an expandable section to allow for more regions to be accessed quickly.

    UI Improvements
    ================
    One of the things Project Celeste has improved upon in comparison to the original game is additional information via tooltips. We have added Armory Upgrade Icons on Unit Stat Tooltips, color-coded text in several places, and also loading screens for all maps in PvP mode, just to name a few examples. This time, we have added the cooldown and duration timers for all Celtic Rites. More importantly, we have added the ability to display the Build Time of each building based on the number of builders you have selected. Check the graphics below for more information.

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    The work on revamping Skirmish Hall continues on and we will be keeping you updated as we have more information to share.

    Additionally, we are now going over the feedback from the survey and will post a follow-up blog on the results sometime around mid-February (or second half of February). We have far more responses than we expected, so it's going to take quite some time to go through everything. Thanks for being an awesome community!
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    Thanks for reading, and we look forward to reading know your thoughts and questions below!

    All current and future content will stay 100% free and accessible to everyone.

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    Project Celeste Development Team

    What do you think about this week's blog? What would you like to see next? Let us know in the comments below!

    ========
    The Romans are here! Watch the Overview Trailer.

    Project Celeste is completely free and always will be. However, we gladly accept donations for our overhead costs, which are larger than we have budgeted. If you want to support us, you can do so HERE.

    Read every Romans related blog HERE.
    Read every Indians related blog HERE.

    Tell your friends! Join our Discord HERE.
    ========
     
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Comments

Discussion in 'News' started by PF2K, Feb 4, 2022.

    1. RekiemOne

      RekiemOne Champion

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    2. ByFstugan

      ByFstugan Immortal

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      I very much like the extra travel buttons, as well as the "show build time for X selected units vs default with 1".

      What I lack just a little bit more than the travel-buttons and REALLY would like to see is a login-per account instead of per civ and have a similar panel to switch civs without needing to log out and loose all chat history/contact with game.
      *That also could be used to play PVP game with random civs if implemented, at least on Arena since I dunno if it would be good for ranked.

      TY for all the time making the game better and more user-friendly :D
       
      bbgambini and RekiemOne like this.
    3. Andy P XIII

      Andy P XIII Moderator
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      I bet we all want this, but unfortunately it just isn't the way the game was built under the hood and changing it now would be massively difficult.
       
      Slyrevick and CrimsonCantab like this.
    4. MainMan B

      MainMan B Berserker

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      Ohh..That looks nice.
       
      Andy P XIII and RekiemOne like this.
    5. goorz

      goorz Long Swordsman

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      so many improvement and work in such a short time. thx all devs for the hard work.
       
      RekiemOne and Andy P XIII like this.
    6. Romaniac01

      Romaniac01 Champion

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      These are some nice quality of life improvements and the new maps look really cool
       
      bbgambini, RekiemOne and Andy P XIII like this.
    7. Slyrevick

      Slyrevick Hippikon

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      I promise to test every shortcuts soon after the update ! :D
       
      Andy P XIII likes this.
    8. frogs.poison

      frogs.poison Immortal

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      With the eventual skirmish rework, another vanity item for winning a match on all the Celeste maps would be sweet!
       
      Ardeshir and Andy P XIII like this.
    9. Ardeshir

      Ardeshir Immortal

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      I can't wait to see how much the playstyles on these new maps vary from the current land-only and land/water hybrid maps. Great job guys.

      With frogs, perhaps one of the changes coming to skirmish could be an additional statue for doing the Celeste-released maps? ;)
       
      bbgambini, RekiemOne and Andy P XIII like this.
    10. ByFstugan

      ByFstugan Immortal

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      Might be so - but perhaps just keep it on the table and maybe one day one of you guys or some new brilliant mind that comes to the groups see a sollution to it (the login per account and not only civ) :)
       
      Andy P XIII likes this.
    11. Sleyver

      Sleyver Woad Raider

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      Damn, that improvements are dope. I totally love the new travel shortcuts. Well done @DevTeam
       
      Andy P XIII and Slyrevick like this.
    12. Slyrevick

      Slyrevick Hippikon

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      I'm not bothered by this issue but maybe saving the last x chat lines on logout and reloading them on login would do the trick...

      i, of course, have no idea if that's doable...:)
       
    13. Comecudemod

      Comecudemod Long Swordsman

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      Loved all the maps, i Want even the marauder of Aoe 1 there, hehe

      As a rule of thumb, I know that each villagers you add, decrease the time by:
      2 vills = 25%
      3 vills= 40%
      4 vills = 50%
      5 vills = 58%
      6 vills = 62%

      Without gears and advisors stuff
       
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