Champion Hoplite upgrade giving wrong amount of pierce armor

Discussion in 'Bug Reports' started by Flutters, Sep 1, 2018.

  1. Flutters

    Flutters Champion

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    Hoplite's base pierce armor is 25%, reducing 20% of incoming damage. Multiple sources of armor stack multiplicatively, so 25% base and 50% from the Hoplite Champion upgrade should result in 87.5% of pierce armor, reducing 46.66% of incoming damage. Instead, after researching the upgrade it results in 56.25% pierce armor, reducing 36% of incoming damage, just like if the upgrade is giving 25% pierce armor instead of the expected 50%.

    8aU7h3n.jpg
     
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  3. PF2K

    PF2K Lead Developer
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    That is not a bug! Armor is calculated using this formula:

    Armor=1-A/B
    (A= 1-Base Armor B=1+Armor Value from Upgrade)
     
  4. Flutters

    Flutters Champion

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    Can you please double and triple check everything or give an example of how it results in 36% of damage being mitigated as shown in the screenshot? I'm getting a bit confused here.
    With base armor I think you meant that 0.20 number from there, right? And with armor value from upgrade you mean the 50% extra pierce armor.
    So it should be
    Armor = 1 - (1 - 0.2) / (1 + 0.5) = 0.4666... which should appear as 0.47 in game. But in that screenshot it's 0.36, just like if the extra armor is equal to 25% when the tooltip says 50%.
    Please correct me if I did a mistake somewhere, I couldn't find any info on how armor works anywhere and I figured it out by myself, maybe I got something wrong.
     
  5. PF2K

    PF2K Lead Developer
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    It appears you are correct, the tooltip is wrong indeed and it's actually +25% Pierce Armor, not 50%! I will fix this for next patch, thank you for bringing it up! ;)
     
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