This is a reference thread for PF2K about looking into binding the crit hit stats on items that have both a melee and ranged stat using seedoffset.
Here are the DBIDs of the 7 items that have both crit stats.
Shields:
1867, 985, 983, 2323
Light (Cavalry) Armor:
2311, 508, 1752
For anyone reading who wants to understand a little more. Currently items that can be equipped to both melee and ranged units, ie. shields and cav armor, actually have two Critical Hit Chance stats on them, one for Melee Atttacks and one for Ranged Attacks, the game only shows you one(the other is hidden) and the stat roll for those stats can actually differ because they're rolled independently.
Here are the DBIDs of the 7 items that have both crit stats.
Shields:
1867, 985, 983, 2323
Light (Cavalry) Armor:
2311, 508, 1752
For anyone reading who wants to understand a little more. Currently items that can be equipped to both melee and ranged units, ie. shields and cav armor, actually have two Critical Hit Chance stats on them, one for Melee Atttacks and one for Ranged Attacks, the game only shows you one(the other is hidden) and the stat roll for those stats can actually differ because they're rolled independently.