I don't agree with
- the town centre nerf
- Age IV Wall removal
- Balista and Catapault area damage nerf
At the moment it is possible to walk into an opponents base without fear of any defenses they may have. Fortresses are near useless on their own. Towers do very little damage. Walls have a little bit of HP. Town centres aren't powerful enough to protect villagers from stray raiding units.
Aside ruining Skirmish rushes the age up bonus to the TC should remain 33%. Tower base damage and fortress base damage need to increase. If there was a way of adding arrows to them then that is what they need. There is no point in making siege at the moment. I think siege making needs an incentive by increasing building HP all around. Not as much as AOE II HD but definitely somewhere close to AOM EE walls. Age IV Walls all around would be ideal.
- the town centre nerf
- Age IV Wall removal
- Balista and Catapault area damage nerf
At the moment it is possible to walk into an opponents base without fear of any defenses they may have. Fortresses are near useless on their own. Towers do very little damage. Walls have a little bit of HP. Town centres aren't powerful enough to protect villagers from stray raiding units.
Aside ruining Skirmish rushes the age up bonus to the TC should remain 33%. Tower base damage and fortress base damage need to increase. If there was a way of adding arrows to them then that is what they need. There is no point in making siege at the moment. I think siege making needs an incentive by increasing building HP all around. Not as much as AOE II HD but definitely somewhere close to AOM EE walls. Age IV Walls all around would be ideal.