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  1. Kulcsos12

    Summer Event 2025 Details!

  2. Kulcsos12

    Summer Event 2025 Details!

    I need to wait one more year for Skirmish Hall integration I guess... Also, will I get back all 15 from each material when I dimantle the old gears in Rome?
  3. Kulcsos12

    Indian Dev Blog #10: Ram, Sacred Cow, Gaia Cow, Capital City Buildings and Unit Visual Upgrades

    When we said Siege Elephant would be a better choice we didn't said the Indians wouldn't had a ram unit. The Siege Elephant would be their Ram. Look: Anti-building? Yes. Battering Rams and Siege Towers have 6x, Celtic ram 4x, Farbjord 2x bonus vs building. Even a Babylonian Sapper has a 3x...
  4. Kulcsos12

    Indian Dev Blog #10: Ram, Sacred Cow, Gaia Cow, Capital City Buildings and Unit Visual Upgrades

    Well, I'm not a big fan on the Indian Ram. As you said in the Palintonon devblog: . Then the Age III wall got some spikes as an anti-elephant defence. After this, some kind of armored siege elephant was in my imagination who slowly push forward and knock down walls with his massive forehead. And...
  5. Kulcsos12

    Capital City Decoration Contest #1!

    This is my Celt Capital: Monor IGN: Kulcsos12
  6. Kulcsos12

    Summer Event 2022 Details!

    Hmm... If I equip the new Ashur's Arrow to the Roman Enneris, it will increase the Age4 anti-building multipliers too or just add the bonus vs building to the basic "Age3 arrow attack"? I don't know these separate attacks benefits from both arrow and throwing arm gears or they are separated too.
  7. Kulcsos12

    Advisor Suggestions

    Every time when someone want to rebalance the advisors its always ended up with "buff the weaks". Why are you don't nerf the OP advisors instead? Caravans are stupidly powerfull with the advisors and can carry your whole economy. This was also discussed few times earlier. Funny to see that these...
  8. Kulcsos12

    Legendary Visiting Calydon

    Player 2 doesn't have a Scout in this quest. Please fix that too. :)
  9. Kulcsos12

    Suggestions (PvE) for Some Underused Units

    Actually, the DPS in the stat card don't tell you the truth about the real damage output. I don't have the correct numbers but these two units have different aiming time, arrrow flight time, reload time and real damage on hit. Gastras shot faster than Toxos, belly bow arrow fly faster thanks to...
  10. Kulcsos12

    Suggestions (PvE) for Some Underused Units

    Is Gastra underused just because the Toxotes got an advisor and became viable in legendary quests? Are you kidding me? You know what are underused? Farbjoðrs and Harjars. Seriously, whats the point of training them if you get acces to the Berserkers at the same time?
  11. Kulcsos12

    Indian Dev Blog #8: Gatherer Elephant, Fortress, Age 3/4 Town Center, Gear Progression and more!

    Hunting animation for the Gatherer Elephant? o_O Can it grab a tigre and throw it into its backpack?
  12. Kulcsos12

    Developer Update 2021/04/01 (Advisor Upgrades, New Advisor Units, New In-game Currency, and more!)

    Hide one Immortal in your own base and let the army to do the job! Excellent!
  13. Kulcsos12

    Global Map - Quests, cities in a line

    I had this bug in the original game too in 2013. Now, have the same map bug on a different notebook with different OS (Win7 then, Win10 now). My friend also has this issue, so I don't think this is specific to my system. I reinstall the game today both ways (non-steam and steam) and nothing...
  14. Kulcsos12

    Global Map - Quests, cities in a line

    @PF2K Any idea about this anomaly?
  15. Kulcsos12

    Celtic Gold Mine rework

    As I said, this don't break the Celt economy. Its just a unique building/feature for a civ what don't work properly.
  16. Kulcsos12

    Celtic Gold Mine rework

    In Zabol: Turanian Trouble: Join Forces: Totally Turanian: Other gold deposits also show a red building but it allow to build. Return the favor: Can build the Mine IF you rotate it, still shows it red. Only the little deposit at the middle allow to build a mine.
  17. Kulcsos12

    Celtic Gold Mine rework

    Gold Mine is an Unique building for the Celts. Its only build on gold deposit and here is the problem. Its work well in Skirmish, PVP and in most of the original quests but the new Celeste quests ruin it. Gold deposits most often placed too close to cliffs, rocks, other deposits or other objects...
  18. Kulcsos12

    Winter Event 2021 Details!

    This is actually a very good suggestion! ;)
  19. Kulcsos12

    Crests readability

    Just a quick recoloring by me.
  20. Kulcsos12

    Indian Dev Blog #4: Monastery, Guru, Shrine, Sacred Cow, Wonder, Scout 2D, and More!

    Idle animation? I guess. How the cows will work at the Shrine? If I found a "basic" cow in the forest and bring it back to the Shrine, it will turn into a Sacred Cow? Can we steal the Sacred Cows from the Shrine to reduce the Indians income and gather food from them or we can kill them like a...