Indeed, and India will also have that upfront cost as well as their Ram equivalent comes from their fort too.
After additional discussion on Ram-type units in PvE, it was determined that a Cost and Train Time reduction across the board in PvE is probably the safest route to go.
New players have a difficult time dealing with Rams in PvE, especially with elite rams - These players often rely on towers and walls to defend themselves against the AI, and Rams completely wreck through such defense. Thus, buffing health, damage, or armor on Rams in PvE will make new players have a significantly harder time vs Rams.
However, cost, train time, and population of Rams has a minimal affect on AI power. Thus, modifying any of these stats can be a way to buff Rams in PvE without making the game harder for newer players.
A 30% cost and train time reduction for all Rams in PvE was suggested, and I feel that is a good starting point to help make Rams more usable in PvE.
It's true that it might not be enough just reducing cost/training time will make players to use rams actively, but a small step to make rams more useable.@frogs.poison Updated the list a bit, included the moving ranged siege for Egypt,Greeks,Romans, and sappers/arrows for babylon. Removed lancers and reworded what i said on woad raiders
I can see why cost/train time were suggested, but just don't think players would use them for that reason outside of a few top players who push early, vast majority of players get their army together before pushing at all. And remember celts/norse need to drop a fortress first too, there is still a large upfront cost.
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