Behind the Stats

Kevsoft

XLiveless Dev
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Administrator
Oct 24, 2017
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Hello there Celeste players! Our servers have been running for over 4 years now, and we have added a lot of new content during this time. I would like to give you an insight into the statistics of the last 2 years.


Player Statistics
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Let's take a look at the player stats. Here we see the number of unique players:
stat1.png

Why so many spikes? Well, during the week there are many players online, especially on weekends, while during the week there are fewer. For a better overview, the 7-day average is useful here:
stat2.png

We see an increase in the number of players mainly in the periods of events: Winter-, Halloween- and Summer-Events. A special case of what the entire gaming industry felt was the period from April to May 2020. I wonder what happened there? *cough* *cough* ;)

Also clearly visible is the release of the Romans, which doubled the number of daily unique players. You can also read out that we always have a core player base of 700 players. Here you can see the monthly statistics:
stat3.png

It's nice to see that we have 3000-4000 players per month. This statistic also better captures casual players who don't play every day.

Quest Statistics
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You have completed many quests, a lot of them! In the last 2 years, a total of 4,487,536 quests were completed including global ones. Here are some highlights:
stat4.png


Trade Statistics
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An essential component in AOEO is trading. We have some information about what was traded in the last few years (only direct trades, no GM). Epic materials account for the largest volume of trade. With the introduction of long-lasting recipes, this is not surprising, as demand is naturally very high. Here are the highlights per type:

stat5.png

Much more interesting, however, is what gear was traded. The most traded item in the last 2 years is... I won't tell yet! The first person who guesses right in the comments will win a MAG.

Here are some further trade highlights, including trades with MAGs and Gerdas to satisfy the meme lords:
stat6.png

To sum it up: A total of 2583 unique items were traded with a total volume of 515300 items/stacks. A random smooth number. While this number does not include the global marketplace or mail trading, I believe these statistics are representative.

What do you think about the statistics? Let us know in the comments below!

All current and future content will stay 100% free and accessible to everyone.

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Thank you so much for reading, and we will see you all next time!

Project Celeste Development Team

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The Romans are here! Watch the Overview Trailer.

Project Celeste is completely free and always will be. However, we gladly accept donations for our overhead costs, which are larger than we have budgeted. If you want to support us, you can do so HERE.

Read every Romans related blog HERE.

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Pretty interesting data, surprised to see councilman, the bandit fort/tower and quick storehouse recipes being highly traded, i'd imagine this is because the value has bottomed out and they've become much more affordable for the average player now. Not greatly surprised by most stats, it will be interesting to see the changes after another 6-12 months.
 
Very interesting to read, I understand dumnorix but ngl onesiphorous genuinely surprises me lol, but ramses doesnt surprise me. I'd be genuinely interested to see all legendary quest stats.
 
Could we see quest stats for the one time quest chain quests. Not quite a proxy for number of unique players who have done them (as counts each civ I guess) but still interesting.
 
Dumb question but is there an item tradable that never got traded?
There are quite few of these, like "Fine War Horn", as it is a low value item and it is craftable, meaning that it won't drop as loot. Also I've only captured direct trades in the statistics, so there might be that one or other item that hasn't been traded directly but was sold in GM.


Could we see quest stats for the one time quest chain quests. Not quite a proxy for number of unique players who have done them (as counts each civ I guess) but still interesting.
Might can do that in a follow-up post, but generally the more filter I want to apply, the difficult it will get to process them as I would also need to parse the quest file definitions and properties. For this statistic I only aggregated the quest IDs.
 
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