Can't build over huntables

Discussion in 'Bug Reports' started by purpleganja, May 18, 2021.

  1. purpleganja

    purpleganja Berserker

    Joined:
    Jul 29, 2019
    Messages:
    115
    Likes Received:
    84
    Trophy Points:
    28
    Recently I have not been able to build over huntables (dead or alive). It used to just have the huntable move aside or just delete the corpse, but now its just red buildings that can't be built until the huntable moves away or after gathering all the food.
     
  2. Loading...


  3. t31os

    t31os Berserker

    Joined:
    Nov 15, 2017
    Messages:
    112
    Likes Received:
    59
    Trophy Points:
    28
    Intentional but undocumented change apparently.
     
  4. purpleganja

    purpleganja Berserker

    Joined:
    Jul 29, 2019
    Messages:
    115
    Likes Received:
    84
    Trophy Points:
    28
    Please don't tell me so! It is so annoying to get delayed by deer packs randomly running right into my plans.

    ..Oh well, I guess I'll just have to plan for that as well.
     
    #3 purpleganja, May 18, 2021 at 4:28 PM
    Last edited: May 18, 2021
  5. frogs.poison

    frogs.poison Immortal

    Joined:
    May 19, 2020
    Messages:
    335
    Likes Received:
    186
    Trophy Points:
    43
    So, chiming in, it's an intended change due to PvP - Some smarmy player realized that you can build storehouses/houses/whatever over dead huntables, cancel it as soon as the villager taps it, and you delete said huntable, thus denying the enemy 150 food for the low low cost of 1 wood. Repeat it on all their huntables, and you get pretty insane value, multiple thousands of food just gone and at best you risk 1 villager, especially when its done at the start of the game and can't be easily countered.

    So, yea, you can blame that smarmy PvP player for this drop in PvE QoL.

    Personally, I wouldn't mind it IF deer AI got turned off on all PvE maps, so they just stand perfectly still and let you kill them all neatly and orderly like.
     
    purpleganja likes this.
  6. purpleganja

    purpleganja Berserker

    Joined:
    Jul 29, 2019
    Messages:
    115
    Likes Received:
    84
    Trophy Points:
    28
    Thanks for that explanation.
    yeah unmoving huntables would not cause random temporary unbuildable locations that would be great. If it was possible to have live huntables move aside and only the dead ones blocking construction could be good too.
     
  7. PF2K

    PF2K Lead Developer
    Staff Member Administrator

    Joined:
    Oct 24, 2017
    Messages:
    1,027
    Likes Received:
    3,363
    Trophy Points:
    113
    I have made further adjustments to this, and it should be much better next patch.

    unknown.png
    unknown.png
     
    purpleganja and Kire like this.
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice