Greeks:
Hippikon:
- DPS increased to 30, from 24.
> Balance Team's Comment: Hippikons could use a huge buff. This is a huge buff. Hippikons are happy now.--------------------
Egyptians:
Camel Rider:
- Baseline Melee-Cavalry Armor increased to 0.20, from 0.00. No longer deals bonus damage vs other Camel Riders
> Balance Team's Comment: With this change, we are trying to address Camel Riders' scaling into the lategame, particularly against other Cavalry units.--------------------
Persians:
-
--------------------
Celts:
Carpentom:
- Pierce Armor reduced to 0.40, from 0.50.
> Balance Team's Comment: This change aims to make Carpentoms' counters (such as Greek Sarissophoroi) and also Static Defense Buildings more effective against them, without changing their offensive capabilities.--------------------
Babylonians:
Gardens:
- No longer grant additional Training and Research Time Reduction for each additional Garden upon Aging Up. (Previously, each Garden provided -3.0% in Age II, -4.0% in Age III and -5.0% in Age IV. Now it's -3.0% regardless of which Age you are.) Instead, Gardens provide an additional Food Trickle when you Age up. Build Limits restored to their original values, matching PvE (4 Starting Gardens + 4 additional per Age Up.)
> Balance Team's Comment: Our main concern with Babylonian Gardens has always been how well they scale in the lategame. In Age II, Gardens are quite fine. They are expensive, take long to build and the benefits they provide are in quite a fine state. However, as players Age Up, not only do they get access to more Gardens, but also each Garden already built grants an even bigger bonus compared to the previous Age. Instead of reducing the number of Gardens players can build, we decided to nerf their scaling into the lategame, but also compensated by adding additional Food trickle to Large Gardens (Age III) and Royal Gardens (Age IV). Hopefully this will be the last time we have to change Gardens, but we'll see![Tech] Cultivation:
- Now grants +0.25 Food per Second trickle to each Garden, from 0.5
> Balance Team's Comment: This was done to balance out the additional Food generation get from their new rework in Champion Mode. See "Garden".[Tech] Royal Guard Champion:
- Upgrade cost reduced to 800 Gold, from 1200. Damage Debuff against Buildings reduced to -25%, from -50%.
> Balance Team's Comment: With Royal Guards moving to Age III (in Champion Mode only), we see them get used a little more often than before, but their Champion upgrade is still too expensive and the drawback you get against your buildings is more than we would like to see, so we're lowering that, too.--------------------
Norse:
War Dog:
- Food cost decreased to 20, from 25.
> Balance Team's Comment: This change aims to make War Dogs more expendable, particularly in the early game where spending 25 food on them when you could be training other units (and Villagers, in particular) would feel a unaffordable.--------------------
Romans:
-
--------------------
Global:
-
--------------------
Remember, as always, these changes affect Champion PvP (And Champion Skirmish) mode ONLY and do not affect Quests, Regular Skirmish Mode, Crete or Geared PvP!
You can also see the entire Champion Mode Tech Tree (for all civilizations) here!
Feel free to discuss the changes below!
-
- Similar Threads - Balance Update #21
-
- Replies:
- 15
- Views:
- 8,158
-
- Replies:
- 3
- Views:
- 3,910
-
- Replies:
- 0
- Views:
- 2,702
-
- Replies:
- 0
- Views:
- 2,040
-
- Replies:
- 3
- Views:
- 3,632
Loading...
Comments
Discussion in 'Patch Notes' started by PF2K, Nov 7, 2020.
XenPorta 2 PRO
© Jason Axelrod from 8WAYRUN