First, let me say big thanks for all those guys who keep constantly working on improving the game and make it better for all))) So here we are. Game features: a) recording tool for the game. ability to make, watch replays and share 'em with anyone; b) 3v3 mode for normal arena and FFA mode between players; c) ability to change scale/size of minimap (UI) or implementing strategic minimap (e.x. tab key while playing to bring up an expanded-size "strategic" version of the minimap); d) opportunity to show researched tech's in observer mode; e) easy showing player's score in games. maybe useful; f) pause function (that was already done, thx ^_^); g) remove selecting priests by default while selecting all military with hotkey; h) hotkey for idle caravans ("find idle villager (in group)" hotkey helps); i) fix celt's villagers behavior when they built gold mine. should let 'em insta come inside after build is finished and not stay outside waiting direct command to enter. Game PvP balance: 1) TC range less, damage more; 2) increasing cost of TC; 3) slightly damage multiplier for towers against cavalry; 4) range siege damage against buildings less; 5) decreasing stone cost of towers; 6) set a limit for towers & forts; 7) less gold in goldmines; 8) set wood cost for build & repair for standart walls and stone cost (build & repair) for upgraded walls. EDIT: Main idea behind this balance tweaks is to buff towers and walls for both aggressive and defensive goals in cost of limiting 'em in quantity. Second idea is increasing raiding benefit in early-mid game stages. And third is add more sense to strategic gameplay around gold in mid game what will have more sense if something like 3 palintonons will not oneshot the forts.