Creating ProtoUnits (custom units) via the .quest file

Discussion in 'Tutorials' started by Kenji03, Aug 10, 2019.

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What part of the .quest file do you want a tutorial for next?

  1. <playersettings> (excluding AI)

    40.0%
  2. AI (separate part of <playersettings>)

    40.0%
  3. Quest <objectives>

    0 vote(s)
    0.0%
  4. <RandomMap>

    0 vote(s)
    0.0%
  5. N/A or "Not interested in more tutorials"

    20.0%
  1. Kenji03

    Kenji03 Berserker

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    This is a slightly different tutorial, as everything you need to know is written in the .quest file as a <!--Comment-->.

    The .quest file and a .age4scn file are contained in the zip archive. Simply dropping them into your "Age of Empires Online" root directly will do the job. Allow it to overwrite any folder, but it should not overwrite any files.

    To read the guide, open the .quest file in your favorite text editor (I suggest Notepad++)

    When loading the quest in the offline editor, it will pull the map, quest objectives, and custom unit. It will also spawn a map with the "Queen Boudicca" (Custom Headhunter) in the center as an enemy, with varying groups of units on the outskirts to test her with (Persian and Babylonian primarily)

    BIG THANKS to musictopia (@musictopia#8194 on discord) for helping with this!

     
    #1 Kenji03, Aug 10, 2019 at 1:29 PM
    Last edited: Aug 10, 2019
    Exclusive0r and Ardeshir like this.
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  3. Kenji03

    Kenji03 Berserker

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    Additional findings:
    To edit the Line of Sight of a unit, add <LOS>#</LOS> between <overrides></overrides> and <ProtoAction></ProtoAction>
     
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