New player - Welcome bonus

Discussion in 'Suggestions' started by rtsgamer, Feb 19, 2019.

  1. rtsgamer

    rtsgamer Immortal

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    Its only for new players:
    100k coin and 1k ep
    Can also add anything more, like cp+sp idk.

    To make the way from begin easier.
    I like the idea and in my opinion, thats something we should really have in game, but i also see a problem there:
    how to prevent from multi acc.

    Greetz, hf & gl all
     
    Ardeshir and Andy P XIII like this.
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  3. Dominicana

    Dominicana Villager

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    Hi, ive downloaded this game yesterday, after a years, and i would say, that 100k gold gained at start would only make me stop playing this game. It would be toooooo easy, no fun at all.

    Please dont do this
     
    solar, Jeinx and Kulcsos12 like this.
  4. rtsgamer

    rtsgamer Immortal

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    Sry dude i dont understand u, 100k is nothing, u cant buy any really good (lvl40leg) item with it anyway..
    But with that coin, u can buy on stores; items for cheap for first equipment and also make use of consumables etc.

    Usually 99.9% of the player grateful, for some free coins (or items), makes the first setup of the civ easier, example, like setting up workshops.
    But okay dude. You might be the 0.1% xD

    Greetz. hf & gl all
     
    #3 rtsgamer, Feb 20, 2019 at 12:02 PM
    Last edited: Feb 20, 2019
  5. Kulcsos12

    Kulcsos12 Hippikon

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    Why would I play the game if I got the money to buy it? 100k for a beginner is too much and unnecessary. They get enough money from quests and vendored items. At Lv.20-30-40 its a different story.
     
    Dominicana likes this.
  6. rtsgamer

    rtsgamer Immortal

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    i go it, we have different opinions here.
     
  7. Exclusive0r

    Exclusive0r Immortal

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    Sorry mate but I am not for it ...
     
  8. Ardeshir

    Ardeshir Immortal

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    Starting out with 100k and some EP, having bigger G/EP rewards for levelling, or daily login rewards would be doable, but only after the community come up with some ways to take some gold out of the economy. Maybe chests and/or CP+SP for level up rewards are a way around this. Otherwise, bigger starting vault space and/or an extra 12/16 slot storage building per civ on creation, as well as a couple of basic advisors (white/green tiers) might do. An ingame groups/clans function for having groups to gear up newbs would work without having to dish out rewards. Or a thread on the forums specifically for helping other players get gear from both giveaways and carries.
     
  9. TzarKosta

    TzarKosta Long Swordsman

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    It's more fun and it's a bigger challenge if you do not have anything in the beginning, otherwise you'll get bored quickly.
    And also the drop rate is much higher than on the original servers in those days and it is much easier to get coins.
     
    Ardeshir likes this.
  10. Ardeshir

    Ardeshir Immortal

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    Definitely. The added pathways to acquiring Currencies and PvE rewards in the game has certainly made it easier to get further in the game, without making the game itself boring and easy. More repeatables for players that are levelling or playing PvP, and filling out the pre40 loot drops a bit more, would be a bigger benefit than risking inflating the hell out of gold or removing incentive to progress your civs. IMO the least harmful "free reward" would be increased per level rewards, OR chests at milestone levels with current level gains in gold/ep.
     
    #9 Ardeshir, May 2, 2019 at 9:51 AM
    Last edited: May 2, 2019
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