Hey there everyone! The newest changes and adjustments to Advisors are now available!
Below you will find the details for each of the changes. Dedicated graphics for each of the changed Advisors will be added to this blog as soon as possible.
Important to note that the following balance changes have also gone live with these changes:
Balance Changes:
- Egyptian War Elephant: Movement Speed reduced to 8, from 9.
- Elephant Archer: Projectile Track Rating increased to 16, from 15. Snare increased to 0.75, from 1.0. Max Spread Reduced to 1.25, from 2.0. Spread Factor reduced to 0.02, from 0.04. (meaning they are far more accurate now).
- Affects both Egyptian and Indian Elephant Archers.
- Persian Cataphract: DPS increased to 25, from 20.
- Roman Decurion: DPS increased to 28, from 24.
- Babylonian Royal Guard: Hitpoints increased to 340, from 320. Now has Baseline Pierce Armor increased to 0.20.
Note that these stats are for the Epic (or Legendary) rarity of the Advisors. Lower rarities have the standard scaling formulas applied to them.
These changes affect all existing and future instances of these advisors.
- Courageous Colonel Lycurgus:
- Old: Spearmen and Hoplites are 30% more resistant to melee-cavalry and splash damage
- New: Spearmen, Hypaspists and Hoplites are 30% more resistant to melee-infantry, pierce and splash damage
- Professor Socrates:
- Old: All upgrades cost 20% less and research 25% faster
- New: All upgrades cost 30% less and research 30% faster
- King Tisamenos:
- Old: Hypaspists are 30% more resistant to pierce damage and have 30% more health
- New: Guard Towers ignore 15% of the enemy's armor and can be upgraded an additional time
- Leonidas:
- Old: Hoplites regenerate 2.0 health every second and have 20% more health
- New: Hoplites have 20% more health, gain a 20% chance to deal a critical strike and gain +2 Melee Attack Range
- Additional Note: Renamed to "King Leonidas".
- Leather-Worker Ptolemais:
- Old: Toxotai and Gastraphetes ignore 8% of the enemy's armor and are 100% more resistant to splash damage
- New: Gastraphetes ignore 15% of the enemy's armor, gain a 15% chance to deal a critical strike and are 100% more resistant to splash damage
- Bolt-Carrier Seleucus:
- Old: Ballistas deal 30% more damage
- New: Ballista Triremes attack 25% faster and farther and can see 35% farther
- Riding Instructor Solon:
- Old: Hippikons gain a 20% chance to deal a critical strike
- New: Hippikons have 20% more health, gain a 20% chance to deal a critical strike and deal 10% more damage when dealing a critical strike
- Aristocrat Apollonius:
- Old: Cavalry units have 15% more health, attack 15% faster and are 20% more resistant to pierce damage, Sarissophoroi deal 100% more damage and can attack 100% farther
- New: Prodromos and Sarissophoroi have 30% more health, attack 30% faster and are 30% more resistant to pierce damage, Sarissophoroi deal 100% more damage and can attack 100% farther
- Alexander the Great:
- Old: Toxotai and Peltasts attack 30% faster and can attack and see 20% farther
- New: Toxotai and Peltasts deal 30% more damage and can attack and see 20% farther
- Tawaret's Sandal Maker:
- Old: Infantry and Priest units move 15% faster
- New: Infantry and Priest units are 15% more resistant to pierce damage and move 15% faster
- General Seneb:
- Old: Siege units deal 25% bonus damage against buildings
- New: Siege units deal 20% more damage
- Seth the Chariot Builder:
- Old: Chariot Archers move 20% faster and can attack and see 20% farther
- New: Chariot Archers move 20% faster, deal 35% more damage and can attack and see 35% farther
- Hatshepsut's Tusk Sharpener:
- Old: War Elephants deal 10% more damage
- New: War Elephants deal 12% more damage and move 12% faster
- Prince Sesostris:
- Old: Priests of Ptah convert units 50% faster and from 50% farther, Priests of Set inflict Chaos in an area, Temples of Set and Ptah cost 50% less
- New: Priests of Ptah convert units 60% faster and from 75% farther, Priests of Set inflict Chaos in an area, Temples of Set and Ptah cost 75% less
- Khepri's Coin Curator:
- Old: Changes War Elephants' cost to all gold, but increases their health by 12% and reduces their train time and movement speed by 10%
- New: Each Town Center increases all military units' health by 3%, generates 5.0 Gold per second and one additional can be built, all military units' cost (except Spearmen) is converted to Gold
- Queen Cartimandua:
- Old: Druids and Augurs train in 40% less time, have 40% more health, move 30% faster and heal 30% farther
- New: Druids and Augurs train in 40% less time, have 40% more health, move 30% faster and heal 30% farther, Sacred Groves cost 50% less and spawn a free Sacred Deer every 15 seconds
- Grand Magistrate Diviciacus:
- Old: Sacred Groves cost 50% less and spawn a free Sacred Deer every 15 seconds
- New: Gold Mines are available in the Bronze Age, cost 75% less and have 100% more conservation, Villagers gather Gold 35% faster from Gold Mines
- Crafty Farrier Cavarus:
- Old: Horsemen and Carpentoms train in 30% less time
- New: Horsemen attack 20% faster, Carpentoms ignore 15% of the enemy's armor
- Warlord Vercingetorix:
- Old: All Celtic units deal 25% more of their base bonus damage
- New: All Celtic units deal 50% more of their base bonus damage
- General Acichorios:
- Old: Long Swordsmen have 30% more health
- New: Long Swordsmen have 30% more health and gain a 20% chance to deal a critical strike
- War Chief Comontorios:
- Old: Horsemen and Carpentoms deal 30% more damage, have 30% more health and deal 60% bonus damage against buildings
- New: Horsemen and Carpentoms deal 30% more damage, have 30% more health and deal 60% bonus damage against buildings, Carpentoms can attack and see 30% farther
- Princess Tahmineh:
- Old: Caravans carry 30% more gold, Coinage and Price Adjusting upgrades are granted for free
- New: Caravans carry 50% more gold, Coinage, Price Adjusting and Royal Roads upgrades are granted for free
- Blacksmith Kaveh:
- Old: All Military units ignore 10% of the enemy's armor
- New: Bowmen and Takabara ignore 10% of the enemy's armor, Sparabara are 50% more resistant against melee-cavalry and bonus damage
- Grand Master Garshasp:
- Old: Cataphracts deal 20% more damage and cost 10% less
- New: Cataphracts deal 20% more damage and cost 20% less
- Bahram, Master of the Trade:
- Old: If you have a wonder built, all Military units move 20% faster and train in 20% less time
- New: If you have a wonder built, all Military units have 20% more health and move 20% faster
- Commander Esfandiyar:
- Old: Unlocks unique upgrades at the Immortal Camp
- 25% Health, 25% Bonus Dmg. Protection
- 25% Ranged Maximum Range, 25% Ranged Attack Speed
- 50% Melee Attack Dmg.
- New: Unlocks unique upgrades at the Immortal Camp
- 10 Health per second, 50% Bonus Dmg. Protection
- 30% Ranged Maximum Range, 30% Ranged Attack Speed
- 50% Melee Attack Dmg.
- Supply Line Specialist Servilia:
- Old: Millariums also increase Villagers and Caravans' movement speed by 15%
- New: Millariums also increase Villagers and Caravans' movement speed by 25%
- Senator Octavius:
- Old: Auxilia Camp units cost 20% less and train in 20% less time
- New: Forums cost 75% less, build in 75% less time, their upgrades cost 75% less and research in 75% less time
- Lucius Licinius Lucullus:
- Old: Eques have 20% more health
- New: Eques attack 20% faster and have 20% more health
- Gladius the Glorious:
- Old: All Military units cost 30% less Food and Wood
- New: All Military units cost 40% less Food and Wood
- Siege Engineer Vitruvius:
- Old: Scorpios attack 25% faster and deal 25% more damage
- New: Scorpios attack 25% faster, deal 25% more damage and are able to snare enemy units on attack, slowing them by 35%
- Mark Antony:
- Old: Gallic Horsemen deal 20% more damage and train in 10% less time
- New: Gallic Horsemen deal 20% more damage and train in 20% less time
- Pompey the Great:
- Old: All Military units are 30% more resistant to bonus damage and deal 10% more damage
- New: All Military units are 35% more resistant to bonus damage and deal 15% more damage
- Berosus the Wise:
- Old: Ziggurats cost 50% less, train Priests and research upgrades 50% faster
- New: Ziggurats cost 75% less, train Priests and research upgrades 75% faster, advancing to Silver Age costs 75% less
- Governor Zopyrus:
- Old: Sappers are 40% more resistant to pierce damage and move 12% faster
- New: Sappers are 50% more resistant to pierce damage, move 15% faster and regenerate 4 health every second
- King Nebuchadnezzar:
- Old: Lancers and Mounted Archers deal 15% more damage, Mounted Archers have 15% more health
- New: Lancers and Mounted Archers deal 15% more damage, Mounted Archers have 15% more health and attack 30% faster
- Amytis of Media:
- Old: Siege Towers have 15% more health, deal 30% more damage, cost one less population and deal 50% bonus damage against buildings
- New: Siege Towers have 15% more health, move 20% faster, deal 30% more damage, cost one less population and deal 50% bonus damage against buildings
- Axe Thrower Agvald:
- Old: Throwing Axemen can attack and see 50% farther
- New: Throwing Axemen can attack and see 50% farther and gain a 15% chance to deal a critical strike
- Additional Note: Moved to Age III, from Age II.
- Bear Hunter Torhild:
- Old: Skirmishers and Bowmen attack 30% farther and move 15% faster
- New: Skirmishers and Bowmen attack and see 30% farther and move 15% faster, Skirmishers deal 75% more damage
- Additional Note: Moved to Age II, from Age III.
- Harjar Commander Håvard:
- Old: Harjars are 35% more resistant to pierce, crush and splash damage
- New: Harjars are 50% more resistant to pierce, crush and splash damage and construct buildings 300% faster
- King Theode:
- Old: Chief has 50% more health, regenerates 15.0 health every second and grants an additional 15% health to nearby friendly units
- New: Chief has 50% more health, deals 100% more damage, regenerates 30.0 health every second and grants an additional 20% health to nearby friendly units
- Devi Maitreyi:
- Old: Turangas deal 50% more damage to Cavalry units, have 10% more health and move 10% faster
- New: Turangas deal 75% more damage to Cavalry units, have 30% more health and move 10% faster
- Pradhana Patwari Boom Shyam Avtar Singh:
- Old: Monkeys have 200% more health and 20 additional of each can be trained, Shrines no longer generate Gold, but 20 additional can be built
- New: Monkeys have 200% more health and 20 additional of each can be trained, 6 additional Shrines can be built
- Chanakya:
- Old: Gurus can no longer convert, but gain the ability to heal at a slower rate in a large area in combat
- New: Gurus can no longer convert, but gain the ability to heal at a 40% slower rate in a large area in combat, all choose-one upgrades are set to active and granted for free
- Prince Niall Muighmedon:
- Old: Storehouses and Ox Carts cost 75% less, build/train in 50% less time and research upgrades 75% faster
- New: Storehouses and Ox Carts cost 75% less, build/train in 75% less time and research upgrades in 75% less time
- King Minos:
- Old: Infantry units are 50% more resistant to snare and are able to snare enemy units on attack, slowing them by 35%
- New: Spearmen have 25% more health and move 10% faster
- Engineer Cyric:
- Old: Buildings are 40% more resistant to crush and bonus damage and have 20% more health
- New: Buildings are 40% more resistant to crush and bonus damage and have 20% more health, Fortresses are available in the Bronze Age
- General Heron:
- Old: Cavalry units see 50% farther and are 50% more resistant to snare
- New: Cavalry units see 75% farther and are 75% more resistant to snare
- Blacksmith Kosmas:
- Old: Ranged units are able to snare enemy units on attack, slowing them by 20%
- New: Ranged units move 20% faster and are able to snare enemy units on attack, slowing them by 20%
- General Batoshipip:
- Old: All ships have 25% more health
- New: All ships are 30% more resistant to crush and bonus damage
- Siege Tactician Titus:
- Old: Battering Rams, Siege Towers, Rams and Farbjoðrs have 20% more health and move 20% faster
- New: Battering Rams, Siege Towers, Rams and Farbjoðrs have 35% more health, move 35% faster and deal 75% bonus damage against buildings
- King Agamemnon:
- Old: All Military units have 5% more health and deal 5% more damage
- New: All Military units have 5% more health, deal 5% more damage and gain a 5% chance to deal a critical strike
All current and future content will stay 100% free and accessible to everyone.
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Project Celeste Development Team
What do you think about these changes? What would you like to see next? Let us know in the comments below!
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The Romans are here! Watch the Overview Trailer.
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Discussion in 'News' started by PF2K, Aug 25, 2025.
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