Server Maintenance - [December 22, 2024]

Discussion in 'Announcements' started by Kevsoft, Dec 21, 2024 at 3:58 PM.

  1. Kevsoft

    Kevsoft XLiveless Dev
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    Age Of Empires Online Celeste Fan Project will undergo planned server maintenance on the 22nd of December 2024.
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    20:00 CET: The server will stop responding to login requests, meaning you will not be able to log on from this time.
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    20:30 CET: Start of maintenance.
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    21:00 CET: Expected end of maintenance.
     
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  3. PF2K

    PF2K Lead Developer
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    Game server is now in maintenance mode and authentication has been disabled. Server maintenance will start in 30 min.
     
  4. Kevsoft

    Kevsoft XLiveless Dev
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    Server is shutting down now, expected downtime is 30 minutes.
     
  5. PF2K

    PF2K Lead Developer
    Staff Member Administrator

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    Changelog:
    • Balance Changes:
      • Roman Arch Construction Upgrade: Now costs 300w/300g, from 300w/300s. Now reduces the Stone Cost of Buildings by -40%, from -35%.
      • Indian Dock: Cost reduced to 150w, from 200w.
      • Norse Throwing Axeman Champion: Now grants +20% Attack Rate and +20% Maximum Range. Upgrade Cost increased to 450g, from 300g.

    • Sparta PvP Updates:
      • Camp Lagoon and Arabia leave the Ranked Map Pool. Oasis and Swamp Pass take their places. Current Ranked Map Pool:
        • Equal Footing
        • Ghost Lake
        • Treasure Island
        • Coastal
        • Persian Quarries
        • Oasis
        • Grasslands
        • Great Lake
        • Inland
        • Swamp Pass

    • Map Updates:
      • -

    • Quest Updates:
      • Run Rudolph Run: Increased the quest's star rating to 4-star, from 3-star.

    • Art Updates:
      • -

    • Champion Mode Changes:
      • Greeks:
        • -
      • Egyptians:
        • Elephant Archer: Projectile Track Rating increased to 16, from 14. Snare increased to 0.75, from 0.90. Max Spread reduced to 1.25, from 2.0. Spread Factor reduced to 0.02, from 0.04 (meaning they are far more accurate now).
      • Celts:
        • -
      • Persians:
        • -
      • Romans:
        • Scorpio: Cost reduced to 120w/60g, from 125w/65g. Training Time reduced to 19.5s, from 21s.
        • Roma Invicta: Cost reduced to 250f/250g, from 350f/350g.
        • S.P.Q.R.: Now reduces Villager Cost and Training Time by -15%, from -10%.
        • Arch Construction: Now costs 300w/300g, from 300w/300s. Now reduces the Stone Cost of Buildings by -40%, from -35%.
      • Babylonians:
        • -
      • Norse:
        • -
      • Indians:
        • Gada Warrior: Melee-Infantry Armor reduced to 0.20, from 0.30. DPS reduced to 14.5, from 15.
        • Turanga: Hitpoints reduced to 445, from 460.
        • Blade Chariot: Hitpoints reduced to 300, from 330. DPS reduced to 35, from 38.
        • Elephant Archer: Projectile Track Rating increased to 16, from 14. Snare increased to 0.75, from 0.90. Max Spread reduced to 1.25, from 2.0. Spread Factor reduced to 0.02, from 0.04. (Meaning they are far more accurate now.)
        • Gatherer Elephant: Training Time increased to 28s, from 25s. Gather Rates increased to match the Villager Gather Rate reverts:
          • Berry Bushes: 2.0, from 1.6.
          • Huntables: 2.3, from 2.2.
          • Farms: 2.0, from 1.6.
          • Wood: 2.3, from 1.8.
          • Gold: 2.3, from 1.8.
          • Stone: 2.3, from 1.8.
          • Fish: 2.3, from 1.8.
        • Herdables: Gold Trickle Rates increased:
          • Sacred Cow: Passive Gold trickle increased to 0.10, from 0.08. Shrine Gold trickle increased to 0.12, from 0.10
          • Sacred Deer: Shrine Gold trickle increased to 0.07, from 0.05
          • Other Herdables: Passive Gold trickle increased to 0.04, from 0.03. Shrine Gold trickle increased to 0.07, from 0.05
      • Global:
        • Villager: Gather Rate changes from 2022 reverted:
          • Berry Bushes: 0.75, from 0.9.
          • Huntables: 1.05, from 1.3.
          • Herdables: 0.8, from 1.0
          • Farms: 0.75, from 0.9.
          • Wood: 0.8, from 1.0.
          • Gold: 0.8, from 1.0.
          • Stone: 0.8, from 1.0.
          • Fish: 0.8, from 1.0.
        • Fishing Boat: Base Gather Rate reduced to 1.3, from 1.6.
        • Market: Cost, Hitpoints and Build Time changes reverted:
          • Build Time: 50s, from 60s.
          • Hitpoints: 2250, from 4000
          • Cost: 250w, from 300w.
        • Armory: Build Time change reverted.
          • Build Time: 50s, from 60s.
        • Fortress: Cost and Hitpoint changes reverted:
          • Greek/Persian/Celtic/Babylonian/Roman/Indian Fortress: Cost reduced to 300w/400s, from 350w/450s. Hitpoints reduced to 6750, from 7000.
          • Egyptian/Norse Fortress: Cost reduced to 400w/300s, from 450w/300s. Hitpoints reduced to 5625, from 5750.
        • Dock: Cost changes reverted:
          • Greek/Egyptian/Persian/Celtic/Norse/Indian Dock: Cost increased to 150w, from 125w.
          • Babylonian/Roman Dock: Cost increased to 200w, from 150w.
        • Military Buildings: Build Time increased to 40s, from 35s. Barracks/Archery Range/Stables/Siege Workshops/Immortal Camp/Praetorium/Shrine/Mahout Camp


    • UI Updates:
      • -

    • Bugfixes:
      • Fixed an issue where the "Research Ranger Champion" and "Research Net Weights" were not correctly working for the Indian civilization.
      • Fixed an issue where the quest "Challenge: The Bronze Age" started certain civilizations with incorrect starting resource amounts.\
      • Fixed an issue where Norse Longhouses displayed an incorrect amount of 1.0 Wood Trickle Rate in the Tech Tree by default.
      • Fixed an issue where Small and Large Indian Bushes did not correctly display their icons.

    • Other Updates:
      • Batch crafting now available in Crafting Schools.
      • Axe of the Piercing Frost: Stats reworked. New stats:
        • Damage: +75.4%
        • Ignore Armor: +25.0%

    • XLive Changes:
      • -

    • Backend Changes:
      • -
     
    Slyrevick likes this.
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