War Effort Quests are available for everyone at Lvl.40. With these Quests we can exchange our mass-produced materials to EP. This is nice but not the best in my opinion. Here is a little chart too compare the current and the new War Effort Quests: More activity, more reward As you can see, in the current game, producing and excanging a Common and Uncommon materials aren't worth it. If you produce Pine Planks or other Common materails, you MUST collect them every day because the workshops filled in 25 hours. And what is your reward? 25 EP per week. Compared to the Rare materials 52 EP per week income, it was a wasted time. With the new Quests, more activity give you more EP. Increase the EP reward (from 5 to 12) for Common material quests (this will give you the most EP) Increase the stack (from 300 to 500) and EP reward (from 4 to 10) for Uncommon material quests (more EP reward in a balanced way) Less wasted time At now, everyone knows the Rare materials give the most EP but its require the most activity to exchange them. 13 Quests with 12 hours cooldown in a week. And we have 5 other civs. This is require a lots of time but I don't think this should be necessary. We should spend our time to play the game not to exchange the materials, change civ and exchange again. In the original game the War Effort Quests didn't have any cooldown on it. We could complete the same quest 5 times in a row. This should be the same now. Double the stack (from 50 to 100) and EP reward (from 4 to 8) for Rare material quests (income isn't change with this) Remove the 12 hour cooldowns on all War Effort Quests Vellum Scripts, Bitumen Glue and others We can exchange only the Uncommon materials from the Advanced Workshops. At Lvl 40, the Rare materials are useless in crafting. Why are we can't exchange them in War Effort Quests? 50 materials for 5 EP will be nice and balanced. Add quests for the Advanced Rare materials (50 materials per 5 EP reward) I think with these changes we can save more time what we can spend with playing while the material exchange will be more rewardable and effective. What do you think?