Since this is my first post here I would like to thank the team of Project Celeste for the great work that allows fans of the game to feel a little nostalgia after years. As for myself, I would like to mention that I am a huge fan of the aoe series and have a lot of experience with RTS games in general. I wouldn't call myself a pro gamer but I have spent a few years with PVP rankings in the good midfield. So I was even more surprised that now, as I slowly approach the end game content, I am no longer able to play even normal missions due to the difficulty level. Before I start to give you some hints on how to build up the economy and other things, I'd like to say that I already know them. I know how to get villagers to 80-100 in a short time and once I am in age 4, I never have problems to defeat enemies. I know the AI relatively well, know the strategies and races, know when the peaks of the enemy are coming and when to attack. My problem is that often there is no time to build up. I don't think that fits to the concept of Age of Empires. Even on normal simple missions you get killed by the AI with 3x 4 units after 2.30 min and immediate reinforcements after a few more seconds. I just don't enjoy this at all and yes I am frustrated. Therefore I write this post. It may be that you, who are developing the game, are professionals and therefore do not see any challenge in it. From my point of view the game in the End-Game unfortunately offers little incentive for RTS beginners and advanced players. Thank you for reading and continue with the game anyway. I'm looking forward to try the Romans in any case.