As the title implies, is this a doable change that can be made? Particularly Arabia stands out as inconvenient (Where are the bloody hunts???) and (in 2v2) downright unbalanced to play on (3 or 4 entry points vs 2 entry points in the natural cliff wall-off in some variants). I'm sure the other maps have more subtle features that may make one base a stronger/weaker starting position to be in over the other (usually in how grouped tc resources are and how close 2nd and 3rd hunts/golds/stones are to the first tc). How could we go about getting the community involved in map and/or seed creation? I know either way it'd be low priority as PvE questing and gearing is what stirs the bulk of the playerbase, but I feel like having community based map/seed creation, or at the very least replacing the crappy imba microsuck seeds from the oldschool maps could be a big help to PvP. EDIT - I'm not referring to Persian Quarry, Marshlands, or Wildwoods with these criticisms at all. They're the balanced maps that Arabia and Oasis need to learn from.