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Yeah, off hand I have no reason why we *would* do this, but it sounds like we at least *could* create a unit that, I don't know, prioritizes...
Could we plausibly change this stuff on a unit-by-unit basis? Like create a unit that prioritizes differently?
PF2K's images are obviously better, but here's what I had mocked up when we were arriving on what size to make these Plantations.
First, here is...
It’s awesome to have you!
Certainly. Right now the Plantation acts just like a large farm. We were able to quickly figure out how to convince the game to allow multiple...
I’d love if we made the Carthaginians. There’s lots of great civs we could make. It takes us about 1-2 years to make a civ, so we need to be...
The Ottomans are an amazing civ, and their cannons were nuts. Unfortunately, they don't fit into the era of our game, so we haven't considered them.
This is a phenomenal contest @Geese !
I would be very surprised if reforge did anything other than exactly what it says.
Great post! I am looking forward to this
@Natsata thats great artwork. Your quest giver looks really good!
Next up is Dynastic Planet, who has been working on 3d modeling in Blender.
First up is the illustrious and praiseworthy, Raider, whom we recently stole away and added to our development team. When he isn't making Indian...
Following our release of the Romans and our announcement of the Indians, excitement about future content may be at an all time...
To be clear: I dont think we intend to bring anything back this year.
We will likely bring back retired gear, but we havent decided on any specifics yet.
No. I doubt we go that fast.
And death match, which is tiny but not on a tiny map
I put together a bit about how we approach choosing civs here:...