<character version="1">
  <FileName>Roman_Psychos</FileName>
  <CivId>11</CivId>
  <name>Roman</name>
  <level>40</level>
  <xp>345600</xp>
  <skillpoints>0</skillpoints>
  <currentage>4</currentage>
  <activetechs>
	<!-- Greek milestone (Pankrationing)-->
  	<tech status="Active" persistentcitystatus="Active">C01_L20_B</tech>

  	<!-- Egyptian milestone (Soldiering)-->
  	<tech status="Active" persistentcitystatus="Active">C02_L30_B</tech>

  	<!-- Celtic milestone (Agriculture)-->
  	<tech status="Active" persistentcitystatus="Active">C03_L30_B</tech>

  	<!-- Persian milestone (Skilled Labor)-->
  	<tech status="Active" persistentcitystatus="Active">C04_L05_A</tech>

  	<!-- Roman milestones (Game Hunting, Drydock, Supply Lines, Equestrianism, Corbelled Arches)-->
  	<tech status="Active" persistentcitystatus="Active">C05_L05_A</tech>
  	<tech status="Active" persistentcitystatus="Active">C05_L10_A</tech>
  	<tech status="Active" persistentcitystatus="Active">C05_L20_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C05_L30_B</tech>
  	<tech status="Active" persistentcitystatus="Active">C05_L40_A</tech>

  	<!-- Babylonian milestone (Sturdiness)-->
  	<tech status="Active" persistentcitystatus="Active">C06_L30_A</tech>

  	<!-- Norse milestone (Adaptiveness)-->
  	<tech status="Active" persistentcitystatus="Active">C07_L40_A</tech>

    <!-- Castellum -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgBarracks1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitSpearman1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechSpearman_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitLegionary1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechLegionary_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechLegionary_Upgrade2</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitEques1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechEques_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBarracksUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBarracksUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBarracksUpgrade3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechPraesidium</tech>

    <!-- Auxilia Camp -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgAuxiliaCamp1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitSlinger1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechSlinger_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitBowman1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBowman_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitHorseman1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechHorseman_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAuxiliaCampUpgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAuxiliaCampUpgrade2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAuxiliaCampUpgrade3</tech>

    <!-- Praetorium -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgOfficerTent1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitAquilifer1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAquilifer_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitCenturion1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechCenturion_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitDecurion1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechDecurion_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitPrimusPilus1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechPrimusPilus_Upgrade1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechOfficerTentUpgrade1</tech>

    <!-- Siege Workshop -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgSiegeWorkshop1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitBatteringRam1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBatteringRam_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitScorpio1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechScorpio_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitOnager1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechOnager_Upgrade1</tech>

    <!-- Storehouse -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgStorehouse1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>

    <!-- Farm -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgFarm1</tech>

    <!-- Wall -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>

    <!-- Watch Post -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgWatchPost1</tech>

    <!-- Guard Tower -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgGuardTower1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTower3</tech>

    <!-- Dock -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgDock1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitFishingBoat1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitMerchantTransport1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitLiburnian1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechLiburnian_Upgrade1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitEnneris1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechEnneris_Upgrade1</tech>

    <!-- Market -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgMarket1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechCaravan1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAbacus</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>

    <!-- Armory -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgArmory1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>

    <!-- Fortress -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgFortress1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitPalintonon1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechPalintonon_Upgrade1</tech>

    <!-- Templum -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgTemplum1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitPriest1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechPriest1</tech>

    <!-- Forum -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgForum1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitClinicus1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechHerbalMedicine</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechSPQR</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechArchConstruction</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechAqueducts</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechBolster</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanTechMarianReformation</tech>

    <!-- Town Center -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgTownCenter1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitVillager1</tech>
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitEngineer1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
    <tech persistentcitystatus="Active" status="Active">RomanCapStartCiv</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanCapAge2</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanCapAge3</tech>
    <tech persistentcitystatus="Obtainable" status="Obtainable">RomanCapAge4</tech>

    <!-- House -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgHouse1</tech>

    <!-- Wonder -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgWonder1</tech>

    <!-- Scout -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_UnitScout1</tech>

    <!-- Millarium -->
    <tech persistentcitystatus="Active" status="Active">Ro_Ct_BldgMillarium1</tech>
  </activetechs>
  <protounits />
  <traits>
    <trait used="true" level="43" seed="65535" protounit="Ro_Civ_Villager">Tool1H_L001</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Civ_Villager">ArmorCloth_TOTC</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Civ_Villager">Gear_Vill_NBW</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Civ_Engineer">Tools_DHOC</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Civ_Engineer">ArmorClth_ROB</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Civ_Engineer">Gear_Vill_GGE</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Cav_Scout">Sword1H_R004_LEG</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Cav_Scout">ArmorLgt_R008_LEG</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Cav_Scout">SE2020_Scout1H</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Civ_Caravan">Merchant2H_MLOTN</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Civ_Caravan">ArmorClth_L003</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Civ_Caravan">Gear_Vill_Halloween2019</trait>

    <trait used="true" level="43" seed="255" protounit="Ro_Civ_FishingBoat">FishingNet1H_NOTS</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Civ_FishingBoat">ArrowOH_SSA</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Civ_FishingBoat">ArmorPlt_R101_LEG</trait>
    <trait used="true" level="43" seed="66047" protounit="Ro_Civ_FishingBoat">Gear_Boat_HOK</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Civ_UtilityBoat">Merchant2H_MLOTN</trait>
    <trait used="true" level="33" seed="65535" protounit="Ro_Civ_UtilityBoat">ArrowOH_E003</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Civ_UtilityBoat">ArmorPlt_R101_LEG</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Civ_UtilityBoat">Gear_Boat_L002</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Inf_Spearman">Spears2H_HSOS</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Inf_Spearman">ArmorMed_L003</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Inf_Spearman">Gear_MAG</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Inf_Legionary">Sword1H_SOT</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Inf_Legionary">Shield1H_E005</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Inf_Legionary">ArmorMed_E007_LEG</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Inf_Legionary">Gear_MAG</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Cav_Eques">Spear1H_L003</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Cav_Eques">Shield1H_L002</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Cav_Eques">ArmorLgt_GGG</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Cav_Eques">Gear_MAG</trait>

    <trait used="true" level="43" seed="166777215" protounit="Ro_Arc_Slinger">Sling2H_L401</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Arc_Slinger">ArmorCloth_DHVR</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Arc_Slinger">Gear_MAG</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Arc_Bowman">Bows1H_BOTMH</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Arc_Bowman">Arrows_AOD</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Arc_Bowman">ArmorCloth_DHVR</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Arc_Bowman">Gear_MAG</trait>

    <trait used="true" level="43" seed="0" protounit="Ro_Cav_Horseman">Spear2H_Halloween2019</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Cav_Horseman">ArmorLgt_GGG</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Cav_Horseman">Gear_MAG</trait>

    <trait used="true" level="43" seed="0" protounit="Ro_Cav_Decurion">Sword1H_R005_LEG</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Cav_Decurion">Shield1H_L002</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Cav_Decurion">ArmorLgt_GGG</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Cav_Decurion">Gear_MAG</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Inf_Centurion">Sword1H_SOT</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Inf_Centurion">Shield1H_E005</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Inf_Centurion">ArmorMed_E007_LEG</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Inf_Centurion">Gear_MAG</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Inf_Centurion">Javalin2H_L401</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Inf_Aquilifer">Sword1H_SOT</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Inf_Aquilifer">WarHorn_CPW</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Inf_Aquilifer">ArmorClth_SBV</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Inf_Aquilifer">Gear_MAG</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Inf_Aquilifer">Banner_L101</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Cav_PrimusPilus">Sword1H_SOT</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Cav_PrimusPilus">Shield1H_E005</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Cav_PrimusPilus">ArmorLgt_L002</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Cav_PrimusPilus">Gear_MAG</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Cav_PrimusPilus">Banner_L101</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Sie_BatteringRam">RamHead2H_L001</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Sie_BatteringRam">ArmorPlt_LC01</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Sie_BatteringRam">Gear_Siege_EC01</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Sie_Scorpio">BellyBow1H_L401</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Sie_Scorpio">ArmorMed_E007_LEG</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Sie_Scorpio">Gear_Siege_RC01</trait>

    <trait used="true" level="43" seed="0" protounit="Ro_Sie_Onager">Ballista2H_SSA</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Sie_Onager">ArmorPlt_HDW</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Sie_Onager">Gear_Siege_RC01</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Sie_Palintonon">Ballista2H_BDTA</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Sie_Palintonon">ArmorPlt_RHIA</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Sie_Palintonon">Gear_Siege_RC01</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Shp_Liburnian">Bows1H_BOTMH</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Shp_Liburnian">ArrowOH_CBA</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Shp_Liburnian">ArmorPlt_TRS</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Shp_Liburnian">Gear_Boat_HRH</trait>

    <trait used="true" level="43" seed="0" protounit="Ro_Shp_Enneris">Ballista2H_SSA</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Shp_Enneris">ArrowOH_CBA</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Shp_Enneris">ArmorPlt_TRS</trait>
    <trait used="true" level="43" seed="16776961" protounit="Ro_Shp_Enneris">Gear_Boat_HRH</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Spc_Priest">Staff2H_ASGS</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Spc_Priest">ArmorClth_SBV</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Spc_Priest">Gear_Prst_Halloween2020</trait>

    <trait used="true" level="43" seed="0" protounit="Ro_Spc_Clinicus">Staff2H_L002</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Spc_Clinicus">ArmorClth_SBV</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Spc_Clinicus">Gear_Prst_Halloween2020</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Bldg_TownCenter">Bow1H_L002</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_TownCenter">Arrows_AOD</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Bldg_TownCenter">ArmorBuilding_GWOK</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_TownCenter">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Bldg_GuardTower">Bows1H_BOTMH</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Bldg_GuardTower">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Bldg_GuardTower">ArmorBuilding_GWOK</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Bldg_GuardTower">Gear_Bldg_LC01</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Bldg_Fortress">Bows1H_BOTMH</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Bldg_Fortress">Arrows_IceKing_LEG</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Bldg_Fortress">ArmorBuilding_GWOK</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Bldg_Fortress">Gear_Bldg_LC01</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_Wonder">ArmorBldg_HDW</trait>
    <trait used="true" level="43" seed="511" protounit="Ro_Bldg_Wonder">Gear_Bldg_L002</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_House">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Bldg_House">GearBldg_WJOTA</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_Dock">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_Dock">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_Market">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_Market">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_Armory">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Bldg_Armory">SE2019_Gear_Bldg</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_Forum">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_Forum">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_Templum">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_Templum">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Bldg_Barracks">Bow1H_AOB</trait>
    <trait used="true" level="43" seed="0" protounit="Ro_Bldg_Barracks">ArrowOH_AOG</trait>
    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_Barracks">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_Barracks">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_AuxiliaCamp">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_AuxiliaCamp">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_OfficerTent">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_OfficerTent">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_SiegeWorkshop">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_SiegeWorkshop">Gear_Bldg_ATM</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_StoreHouse">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="65535" protounit="Ro_Bldg_StoreHouse">GearBldg_WJOTA</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_Farm">ArmorBuilding_WOTA</trait>
    <trait used="true" level="43" seed="511" protounit="Ro_Bldg_Farm">Gear_Bldg_L002</trait>

    <trait used="true" level="43" seed="16777215" protounit="Ro_Bldg_LookoutTower">ArmorBuilding_WOTMD</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_LookoutTower">Gear_Bldg_L003</trait>

    <trait used="true" level="43" seed="65535" protounit="Ro_Bldg_Millarium">ArmorBldg_HDW</trait>
    <trait used="true" level="43" seed="255" protounit="Ro_Bldg_Millarium">Gear_Bldg_R102_LEG</trait>
  </traits>
  <unlockedregions>AQBw</unlockedregions>
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
</character>