<?xml version="1.0" encoding="utf-8"?>
<character xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema" version="2">
  <FileName>Persia</FileName>
  <CivId>8</CivId>
  <name>Persia</name>
  <level>40</level>
  <xp>345600</xp>
  <skillpoints>0</skillpoints>
  <currentage>1</currentage>
  <activetechs>
	<!-- Greek milestones (Field Rations)-->
	<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>
	
  	<!-- Egyptian milestone (Soldiering)-->
  	<tech status="Active" persistentcitystatus="Active">C02_L30_B</tech>  	

  	<!-- Celtic milestone (Lookouts)-->
  	<tech status="Active" persistentcitystatus="Active">C03_L30_A</tech>

  	<!-- Persian milestone (Skilled Labor, Seasoned Crew, Town Patrol, Taxes, Munitions)-->
	<tech status="Active" persistentcitystatus="Active">C04_L05_A</tech>
	<tech status="Active" persistentcitystatus="Active">C04_L10_A</tech>
  	<tech status="Active" persistentcitystatus="Active">C04_L20_B</tech>
	<tech status="Active" persistentcitystatus="Active">C04_L30_A</tech>
	<tech status="Active" persistentcitystatus="Active">C04_L40_A</tech>

  	<!-- Babylonian milestone (Architecture)-->
  	<tech status="Active" persistentcitystatus="Active">C06_L20_A</tech>

  	<!-- Norse milestone (Frenzy)-->
	<tech status="Active" persistentcitystatus="Active">C07_L30_A</tech>
<!--Unit and Tech unlocks -->
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgBarracks1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitSparabara1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechSparabara_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitSpearman1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechSpearman_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgImmortalCamp1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitImmortal1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechImmortal_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgArcheryRange1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitBowman1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBowman_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitTakabara1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechTakabara_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgStable1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitAsabara1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechAsabara_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitMountedArcher1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechMountedArcher_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitCataphract1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechCataphract_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgSiegeWorkshop1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitBatteringRam1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBatteringRam_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitWarWagon1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechWarWagon_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgWonder1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgStorehouse1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechHunting1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherBerry1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechStorehouse1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgFarm1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherFarm3</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherGold3</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherStone2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechGatherWood2</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgWall1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechArmorWall2</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgWatchPost1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgDock1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitFishingBoat1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechFishingBoat1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitMerchantTransport1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitGalley1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechGalley_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitRamship1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechRamShip_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitMangonelGalley1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechMangonelGalley_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgTownCenter1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitVillager1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechWheelbarrow2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechLoom1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechVillagerUnlock1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgHouse1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitScout1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgArmory1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeAttack3</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceAttack3</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechMeleeArmor3</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechPierceArmor3</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgGuardTower1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechTower2</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgFortress1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitPalintonin1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechPalintonon_Upgrade1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgWarAcademy1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitMagus1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBarracksUnlock1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechZorostrianConvert1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechSparabaraArmor1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechArcRange1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechSiegeWorkshopUnlock1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_BldgMarket1</tech>
	<tech persistentcitystatus="Active" status="Active">Pe_Ct_UnitCaravan1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechCaravan1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechCaravan1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute1</tech>
	<tech persistentcitystatus="Active" status="Active">PersiaCapStartCiv</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaCapAge2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaCapAge3</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaCapAge4</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechTownWatch1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBarracksUpgrade1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBarracksUpgrade2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechBarracksUpgrade3</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechArcheryUpgrade1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechArcheryUpgrade2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechArcheryUpgrade3</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechStablesUpgrade1</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechStablesUpgrade2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">PersiaTechStablesUpgrade3</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketExchance2</tech>
	<tech persistentcitystatus="Obtainable" status="Obtainable">TechMarketTribute2</tech>
  </activetechs>
  <equipment />
  <protounits>
		// PERSIAN CORE:
		<protounit>Pe_Civ_Villager</protounit>
		<protounit>Pe_Civ_FishingBoat</protounit>
		<protounit>Pe_Civ_UtilityBoat</protounit>
		<protounit>Pe_Civ_Caravan</protounit>
		<protounit>Pe_Inf_Sparabara</protounit>
		<protounit>Pe_Inf_Spearman</protounit>
		<protounit>Pe_Arc_Bowman</protounit>
		<protounit>Pe_Cav_Asabara</protounit>
		<protounit>Pe_Shp_Galley</protounit>
		<protounit>Pe_Bldg_TownCenter</protounit>
		<protounit>Pe_Bldg_StoreHouse</protounit>
		<protounit>Pe_Bldg_LookoutTower</protounit>
		<protounit>Pe_Bldg_House</protounit>
		<protounit>Pe_Bldg_Barracks</protounit>
		<protounit>Pe_Bldg_Farm</protounit>
		<protounit>Pe_Bldg_Dock</protounit>
		<protounit>Pe_Bldg_ArcheryRange</protounit>
		<protounit>Pe_Bldg_GuardTower</protounit>
		<protounit>Pe_Bldg_Armory</protounit>
		<protounit>Pe_Bldg_Stables</protounit>
		<protounit>Pe_Bldg_WarAcademy</protounit>

		<protounit>Pe_Inf_Immortal</protounit>
		<protounit>Pe_Arc_Takabara</protounit>
		<protounit>Pe_Arc_MountedArcher</protounit>
		<protounit>Pe_Sie_BatteringRam</protounit>
		<protounit>Pe_Shp_RamShip</protounit>
		<protounit>Pe_Spc_Magus</protounit>
		<protounit>Pe_Bldg_ImmortalCamp</protounit>
		<protounit>Pe_Bldg_SiegeWorkshop</protounit>
		<protounit>Pe_Bldg_Fortress</protounit>

		<protounit>Pe_Cav_Cataphract</protounit>
		<protounit>Pe_Sie_WarWagon</protounit>
		<protounit>Pe_Sie_Palintonon</protounit>
		<protounit>Pe_Shp_MangonelGalley</protounit>
	</protounits>
  <traits>
<!-- Civilians -->

 		<trait used="true" level="43" seed="65535" protounit="Pe_Civ_Villager">Tools_DHOC</trait>
  		<trait used="true" level="41" seed="0" protounit="Pe_Civ_Villager">ArmorCloth_TOTC</trait>
    		<trait used="true" level="43" seed="0" protounit="Pe_Civ_Villager">Gear_Vill_Halloween2019</trait>

    		<trait used="true" level="43" seed="255" protounit="Pe_Civ_Caravan">Merchant2H_MLOTN</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Civ_Caravan">ArmorClth_R001</trait>
    		<trait used="true" level="43" seed="0" protounit="Pe_Civ_Caravan">Gear_Vill_RC01</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Pe_Civ_FishingBoat">FishingNet1H_L001</trait>
    		<trait used="true" level="33" seed="65535" protounit="Pe_Civ_FishingBoat">ArrowOH_E003</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Civ_FishingBoat">ArmorPlt_R101_LEG</trait>
    		<trait used="true" level="43" seed="255" protounit="Pe_Civ_FishingBoat">Gear_Boat_HOK</trait>

		<trait used="true" level="43" seed="16777215" protounit="Pe_Civ_UtilityBoat">Merchant2H_MLOTN</trait>
    		<trait used="true" level="33" seed="65535" protounit="Pe_Civ_UtilityBoat">ArrowOH_E003</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Civ_UtilityBoat">ArmorPlt_R101_LEG</trait>
    		<trait used="true" level="43" seed="255" protounit="Pe_Civ_UtilityBoat">Gear_Boat_L002</trait>

<!-- Army units -->

    		<trait used="true" level="43" seed="65535" protounit="Pe_Cav_Scout">Sword1H_R004_LEG</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Cav_Scout">ArmorLgt_R008_LEG</trait>
    		<trait used="true" level="43" seed="255" protounit="Pe_Cav_Scout">Scout1H_L001</trait>

		<trait used="true" level="43" seed="65535" protounit="Pe_Inf_Spearman">Spear2H_Halloween2019</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Inf_Spearman">ArmorMed_L003</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Pe_Inf_Spearman">Gear_MAG</trait>

		<trait used="true" level="43" seed="65535" protounit="Pe_Inf_Sparabara">Spear1H_Halloween2019</trait>
    		<trait used="true" level="43" seed="16777215" protounit="Pe_Inf_Sparabara">Shield1H_L003</trait>
    		<trait used="true" level="43" protounit="Pe_Inf_Sparabara">ArmorClth_L001</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Pe_Inf_Sparabara">Gear_MAG</trait>

    		<trait used="true" level="43" protounit="Pe_Inf_Immortal">Sword1H_R005_LEG</trait>
    		<trait used="true" level="43" protounit="Pe_Inf_Immortal">ArrowOH_AOA</trait>
    		<trait used="true" level="43" protounit="Pe_Inf_Immortal">ArmorMed_E007_LEG</trait>
   		<trait used="true" level="43" protounit="Pe_Inf_Immortal">Gear_MAG</trait>

		<trait used="true" level="43" seed="65535" protounit="Pe_Arc_Bowman">Bows1H_BOTMH</trait>
    		<trait used="true" level="43" seed="0" protounit="Pe_Arc_Bowman">Arrows_IceKing_LEG</trait>
   		<trait used="true" level="43" seed="255" protounit="Pe_Arc_Bowman">ArmorCloth_DHVR</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Pe_Arc_Bowman">Gear_MAG</trait>

    		<trait used="true" level="43" seed="65535" protounit="Pe_Arc_Takabara">Javalins_TCOTA</trait>
    		<trait used="true" level="43" seed="4294967295" protounit="Pe_Arc_Takabara">Shield1H_L002</trait>
    		<trait used="true" level="43" seed="255" protounit="Pe_Arc_Takabara">ArmorCloth_DHVR</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Pe_Arc_Takabara">Gear_MAG</trait>

		<trait used="true" level="43" seed="65535" protounit="PE_Arc_MountedArcher">Bows1H_BOTMH</trait>
		<trait used="true" level="43" seed="0" protounit="Pe_Arc_MountedArcher">Arrows_IceKing_LEG</trait>
		<trait used="true" level="43" seed="65535" protounit="Pe_Arc_MountedArcher">ArmorLgt_L002</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Pe_Arc_MountedArcher">Gear_MAG</trait>

    		<trait used="true" level="43" seed="0" protounit="Pe_Cav_Asabara">Sword1H_R005_LEG</trait>
    		<trait used="true" level="43" seed="4294967295" protounit="Pe_Cav_Asabara">Shield1H_L002</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Cav_Asabara">ArmorLgt_L002</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Pe_Cav_Asabara">Gear_MAG</trait>

	   	<trait used="true" level="43" seed="65535" protounit="Pe_Cav_Cataphract">Spear2H_Halloween2019</trait>
   		<trait used="true" level="43" seed="65535" protounit="Pe_Cav_Cataphract">ArmorLgt_L002</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Pe_Cav_Cataphract">Gear_MAG</trait>

    		<trait used="true" level="43" seed="65535" protounit="Pe_Sie_BatteringRam">RamHead2H_AIFRH</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Sie_BatteringRam">ArmorPlt_HDW</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Pe_Sie_BatteringRam">Gear_Siege_RC01</trait>

    		<trait used="true" level="43" protounit="Pe_Sie_WarWagon">Bows1H_BOTMH</trait>
    		<trait used="true" level="43" protounit="Pe_Sie_WarWagon">Arrows_IceKing_LEG</trait>
    		<trait used="true" level="43" protounit="Pe_Sie_WarWagon">ArmorPlt_RHIA</trait>
    		<trait used="true" level="43" protounit="Pe_Sie_WarWagon">Gear_Siege_RC01</trait>

    		<trait used="true" level="43" seed="16777215" protounit="Pe_Sie_Palintonon">Ballista2H_BDTA</trait>
    		<trait used="true" level="43" seed="16777215" protounit="Pe_Sie_Palintonon">ArmorPlt_RHIA</trait>
    		<trait used="true" level="43" seed="255" protounit="Pe_Sie_Palintonon">Gear_Siege_RC01</trait>

    		<trait used="true" level="43" seed="65535" protounit="Pe_Spc_Magus">Staff2H_ASGS</trait>
    		<trait used="true" level="43" seed="255" protounit="Pe_Spc_Magus">ArmorClth_SBV</trait>
    		<trait used="true" level="43" seed="255" protounit="Pe_Spc_Magus">Gear_Prst_LC01</trait>

<!-- Naval Units -->

    		<trait used="true" level="43" seed="65535" protounit="Pe_Shp_Galley">Bows1H_BOTMH</trait>
    		<trait used="true" level="43" seed="0" protounit="Pe_Shp_Galley">Arrows_IceKing_LEG</trait>
    		<trait used="true" level="43" seed="16777215" protounit="Pe_Shp_Galley">ArmorPlt_RHIA</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Pe_Shp_Galley">Gear_Boat_HRH</trait>

		<trait used="true" level="43" seed="65535" protounit="Pe_Shp_RamShip">RamHead2H_AIFRH</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Shp_RamShip">ArmorPlt_HDW</trait>
    		<trait used="true" level="43" seed="16776961" protounit="Pe_Shp_RamShip">Gear_Boat_HRH</trait>

    		<trait used="true" level="43" protounit="Pe_Shp_MangonelGalley">Ballista2H_BDTA</trait>
    		<trait used="true" level="43" protounit="Pe_Shp_MangonelGalley">ArmorPlt_RHIA</trait>
    		<trait used="true" level="43" protounit="Pe_Shp_MangonelGalley">Gear_Boat_HRH</trait>

<!-- Buildings -->

  		<trait used="true" level="43" seed="65535" protounit="Pe_Bldg_TownCenter">Bows1H_BOTMH</trait>
   		<trait used="true" level="43" seed="0" protounit="Pe_Bldg_TownCenter">Arrows_IceKing_LEG</trait>
    		<trait used="true" level="43" seed="16777215" protounit="Pe_Bldg_TownCenter">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" seed="255" protounit="Pe_Bldg_TownCenter">Gear_Bldg_ATM</trait>

		<trait used="true" level="43" seed="65535" protounit="Pe_Bldg_GuardTower">Bows1H_BOTMH</trait>
    		<trait used="true" level="43" seed="0" protounit="Pe_Bldg_GuardTower">Arrows_IceKing_LEG</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Bldg_GuardTower">ArmorBuilding_GWOK</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Bldg_GuardTower">GearBldg_WJOTA</trait>

    		<trait used="true" level="43" seed="65535" protounit="Pe_Bldg_Fortress">Bows1H_BOTMH</trait>
    		<trait used="true" level="43" seed="65535" protounit="Pe_Bldg_Fortress">Arrows_IceKing_LEG</trait>
    		<trait used="true" level="43" seed="16777215" protounit="Pe_Bldg_Fortress">ArmorBuilding_GWOK</trait>
    		<trait used="true" level="43" seed="255" protounit="Pe_Bldg_Fortress">Gear_Bldg_ATM</trait>

		<trait used="true" level="43" protounit="Pe_Bldg_Barracks">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" protounit="Pe_Bldg_Barracks">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_ArcheryRange">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_ArcheryRange">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_Armory">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_Armory">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_Stables">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_Stables">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_House">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_House">Gear_bldg_r102_LEG</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_Farm">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_Farm">Gear_bldg_r102_LEG</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_Storehouse">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_Storehouse">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_WarAcademy">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_WarAcademy">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_LookoutTower">ArmorBuilding_WOTMD</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_LookoutTower">Gear_Bldg_L003</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_Dock">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_Dock">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_SiegeWorkshop">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_SiegeWorkshop">Gear_Bldg_ATM</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_Market">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_Market">Gear_bldg_r102_LEG</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_Wonder">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_Wonder">Gear_Bldg_L001</trait>

    		<trait used="true" level="43" protounit="Pe_Bldg_ImmortalCamp">ArmorBuilding_WOTA</trait>
    		<trait used="true" level="43" protounit="Pe_Bldg_ImmortalCamp">Gear_Bldg_ATMGear_Bldg_ATM</trait>

  </traits>
	<availableadvisors />
	<assignedadvisors />
  <travelinventory>
    <items />
  </travelinventory>
  <capitallockedtiles>
    <radius>0</radius>
    <centerpoint />
  </capitallockedtiles>
  <questgivers />
  <econdesigns />
  <resources />
	<unlockedregions>AQBw</unlockedregions>
  <currentregion>0</currentregion>
  <nextscenarioid>0</nextscenarioid>
  <availableadvisors />
  <assignedadvisors />
  <capitalresources />
</character>