<?xml version="1.0"?>

<character>
	<civid>8</civid>
	<cityname>!persian_max_gear</cityname>
	<xp>0</xp>
	<currentage>1</currentage>
	<activetechs>
		<tech status="Active" persistentcitystatus="Active">C01_L20_A</tech>
		<tech status="Active" persistentcitystatus="Active">C02_L30_B</tech>
		<tech status="Active" persistentcitystatus="Active">C03_L40_B</tech>
		<tech status="Active" persistentcitystatus="Active">C04_L05_A</tech>
		<tech status="Active" persistentcitystatus="Active">C04_L10_A</tech>
		<tech status="Active" persistentcitystatus="Active">C04_L20_B</tech>
		<tech status="Active" persistentcitystatus="Active">C04_L30_A</tech>
		<tech status="Active" persistentcitystatus="Active">C04_L40_A</tech>
		<tech status="Active" persistentcitystatus="Active">C06_L30_B</tech>
		<tech status="Active" persistentcitystatus="Active">C07_L30_A</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgBarracks1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitSparabara1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSparabara_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitSpearman1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSpearman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgImmortalCamp1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitImmortal1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechImmortal_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgArcheryRange1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitBowman1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBowman_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitTakabara1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechTakabara_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgStable1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitAsabara1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechAsabara_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitMountedArcher1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechMountedArcher_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitCataphract1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechCataphract_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgSiegeWorkshop1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitBatteringRam1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBatteringRam_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitWarWagon1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechWarWagon_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgWonder1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgStorehouse1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechHunting1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherBerry1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStorehouse1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgFarm1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherFarm3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherGold3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherStone2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechGatherWood2</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgWall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechArmorWall2</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgWatchPost1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgDock1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitFishingBoat1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechFishingBoat1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitMerchantTransport1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitGalley1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechGalley_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitRamship1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechRamShip_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitMangonelGalley1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechMangonelGalley_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgTownCenter1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitVillager1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechWheelbarrow2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechLoom1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechVillagerUnlock1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgHouse1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitScout1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgArmory1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceAttack3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMeleeArmor3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechPierceArmor3</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgGuardTower1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTower2</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgFortress1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitPalintonin1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechPalintonon_Upgrade1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgWarAcademy1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitMagus1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUnlock1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechZorostrianConvert1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSparabaraArmor1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcRange1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechSiegeWorkshopUnlock1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_BldgMarket1</tech>
		<tech status="Active" persistentcitystatus="Active">Pe_Ct_UnitCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechCaravan1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute1</tech>
		<tech status="Active" persistentcitystatus="Active">PersiaCapStartCiv</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaCapAge4</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechTownWatch1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechBarracksUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechArcheryUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade1</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">PersiaTechStablesUpgrade3</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketExchance2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable">TechMarketTribute2</tech>
		<tech status="Obtainable" persistentcitystatus="Obtainable"></tech>
	</activetechs>
	<protounits>
		<protounit>Pe_Civ_Villager</protounit>
		<protounit>Pe_Civ_FishingBoat</protounit>
		<protounit>Pe_Civ_UtilityBoat</protounit>
		<protounit>Pe_Civ_Caravan</protounit>
		<protounit>Pe_Inf_Sparabara</protounit>
		<protounit>Pe_Inf_Spearman</protounit>
		<protounit>Pe_Arc_Bowman</protounit>
		<protounit>Pe_Cav_Asabara</protounit>
		<protounit>Pe_Shp_Galley</protounit>
		<protounit>Pe_Bldg_TownCenter</protounit>
		<protounit>Pe_Bldg_StoreHouse</protounit>
		<protounit>Pe_Bldg_LookoutTower</protounit>
		<protounit>Pe_Bldg_House</protounit>
		<protounit>Pe_Bldg_Barracks</protounit>
		<protounit>Pe_Bldg_Farm</protounit>
		<protounit>Pe_Bldg_Dock</protounit>
		<protounit>Pe_Bldg_ArcheryRange</protounit>
		<protounit>Pe_Bldg_GuardTower</protounit>
		<protounit>Pe_Bldg_Armory</protounit>
		<protounit>Pe_Bldg_Stables</protounit>
		<protounit>Pe_Bldg_WarAcademy</protounit>
		<protounit>Pe_Inf_Immortal</protounit>
		<protounit>Pe_Arc_Takabara</protounit>
		<protounit>Pe_Arc_MountedArcher</protounit>
		<protounit>Pe_Sie_BatteringRam</protounit>
		<protounit>Pe_Shp_RamShip</protounit>
		<protounit>Pe_Spc_Magus</protounit>
		<protounit>Pe_Bldg_ImmortalCamp</protounit>
		<protounit>Pe_Bldg_SiegeWorkshop</protounit>
		<protounit>Pe_Bldg_Fortress</protounit>
		<protounit>Pe_Cav_Cataphract</protounit>
		<protounit>Pe_Sie_WarWagon</protounit>
		<protounit>Pe_Sie_Palintonon</protounit>
		<protounit>Pe_Shp_MangonelGalley</protounit>
	</protounits>
	<traits>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Sparabara">SE2019_Shield1H</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Sparabara">Spear1H_Halloween2019</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Spearman">Spear2H_Halloween2019</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Cav_Cataphract">Spear2H_Halloween2019</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Sparabara">Gear_IceKing_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Sparabara">ArmorClth_ROT</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Immortal">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Spearman">SE2022_Gear</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Immortal">Sword1H_R005_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Cav_Asabara">Sword1H_R005_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Immortal">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_Bowman">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_MountedArcher">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Sie_WarWagon">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Fortress">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_GuardTower">Arrows_Winter2022</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Immortal">ArmorMed_E007_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_Bowman">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_MountedArcher">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Sie_WarWagon">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_GuardTower">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Shp_Galley">Bows1H_Halloween2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_Bowman">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_Takabara">ArmorCloth_DHVR</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_Takabara">Javelin2H_Winter2020</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_Takabara">Shield1H_Halloween2023</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Cav_Asabara">Shield1H_Halloween2023</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Cav_Asabara">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Cav_Cataphract">Gear_Boot_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Cav_Scout">SE2020_Scout1H</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_StoreHouse">SE2019_Gear_Bldg</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Cav_Scout">ArmorLgt_R008_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Cav_Scout">Sword1H_R004_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Cav_Asabara">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_MountedArcher">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Cav_Cataphract">ArmorLgt_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_Takabara">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_MountedArcher">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Arc_Bowman">Gear_Gauntlet_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_TownCenter">Bows1H_Bahram</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_FishingBoat">SE2022_Gear_Boat</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Shp_RamShip">SE2020_RamHead2H</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Sie_Palintonon">SE2021_ArmorPlt</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Sie_WarWagon">Gear_Siege_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Sie_Palintonon">Gear_Siege_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Sie_WarWagon">ArmorPlt_HDW</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Sie_Palintonon">Ballista2H_BDTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Shp_Galley">ArmorPlt_TRS</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Shp_RamShip">ArmorPlt_TRS</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Shp_MangonelGalley">ArmorPlt_HDW</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Shp_Galley">ArrowOH_CBA</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Shp_MangonelGalley">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Shp_RamShip">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Shp_Galley">Gear_Boat_HRH</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Shp_MangonelGalley">Ballista2H_BDTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Spc_Magus">Staff2H_ASGS</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Spc_Magus">ArmorClth_ROB</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Spc_Magus">Gear_Prst_Halloween2020</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_GuardTower">Gear_Bldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_Villager">Tools_DHOC</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_Villager">Gear_Vill_NBW</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_FishingBoat">ArmorPlt_R101_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_UtilityBoat">ArmorPlt_R101_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_FishingBoat">ArrowOH_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_UtilityBoat">ArrowOH_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_FishingBoat">FishingNet1H_NOTS</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_Caravan">Merchant2H_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_UtilityBoat">Merchant2H_MLOTN</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_Caravan">ArmorClth_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_Caravan">Gear_Vill_LC01</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_UtilityBoat">Gear_Boat_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_WarAcademy">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_ArcheryRange">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Armory">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Barracks">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Dock">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Market">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_SiegeWorkshop">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Stables">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_TownCenter">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_ImmortalCamp">ArmorBldg_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_WarAcademy">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_ArcheryRange">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Armory">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Barracks">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Dock">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Market">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_SiegeWorkshop">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Stables">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_TownCenter">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_ImmortalCamp">Gear_Bldg_ATM</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_TownCenter">ArrowOH_SSA</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_LookoutTower">ArmorBuilding_WOTMD</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Fortress">Bows1H_BOTMH_CE</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Wonder">ArmorBldg_LM01_Moes</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_StoreHouse">ArmorBldg_L004</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Farm">Gear_Bldg_R102_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Wonder">Gear_Bldg_L002</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_House">GearBldg_WJOTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Farm">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_House">ArmorBuilding_WOTA</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Fortress">ArmorBldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_GuardTower">ArmorBldg_Winter2021</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_LookoutTower">Gear_Bldg_L003</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Bldg_Fortress">Gear_Bldg_L001</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Inf_Spearman">ArmorMed_E007_LEG</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Civ_Villager">ArmorClth_L005</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Sie_BatteringRam">RamHead2H_L001</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Sie_BatteringRam">ArmorPlt_TRS</trait>
		<trait used="true" level="43" seed="-1" protounit="Pe_Sie_BatteringRam">Gear_Siege_DHCB</trait>
	</traits>
	<inventories>
		<inventory name="My Inventory 1" numslots="24" numrows="6" active="true">
			<inventoryitem type="Trait" id="Gear_Prst_L001" itempos="0" count="1" index="32662" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Vill_L001" itempos="1" count="1" index="32757" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Material" id="SE_EssenceOfRa" itempos="2" count="3" index="6334" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Consumable" id="ConsumableScout_C" itempos="3" count="3" index="26500" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="3" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Spear1H_E004" itempos="4" count="1" index="19169" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Shield1H_L003" itempos="5" count="1" index="15724" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="6" count="1" index="11478" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="7" count="1" index="29358" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Spear2H_EC01" itempos="8" count="1" index="26962" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_E007" itempos="9" count="1" index="24464" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="10" count="1" index="5705" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="11" count="1" index="28145" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorMed_E007" itempos="12" count="1" index="23281" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArrowOH_L001" itempos="13" count="1" index="16827" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Sword1H_L002" itempos="14" count="1" index="9961" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Bow1H_L002" itempos="15" count="1" index="491" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="16" count="1" index="23805" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorClth_L001" itempos="17" count="1" index="11942" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="18" count="1" index="4827" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_E006" itempos="19" count="1" index="5436" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorLgt_E005" itempos="20" count="1" index="15890" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Shield1H_L003" itempos="21" count="1" index="14604" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Javalin2H_E007" itempos="22" count="1" index="3902" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
			<inventoryitem type="Trait" id="Sword1H_E007" itempos="23" count="1" index="153" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="0"></inventoryitem>
		</inventory>
		<inventory name="My Inventory 2" numslots="24" numrows="6" active="true">
			<inventoryitem type="Trait" id="ArmorMed_E007_LEG" itempos="0" count="1" index="6094" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Boot_Bahram" itempos="1" count="1" index="21548" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="SE2021_Gear" itempos="2" count="1" index="6483" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Gauntlet_Bahram" itempos="3" count="1" index="27624" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Gauntlet_Bahram" itempos="4" count="1" index="20537" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="ArmorCloth_TOTC" itempos="5" count="1" index="15757" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Bldg_R102_LEG" itempos="6" count="1" index="19796" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="SE2021_ArmorPlt" itempos="7" count="1" index="8501" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="Gear_Siege_L003" itempos="8" count="1" index="10299" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
			<inventoryitem type="Trait" id="SE2020_RamHead2H" itempos="9" count="1" index="31927" secret="false" sellable="false" tradeable="false" destroyable="true" isbound="true" level="43" seed="-1"></inventoryitem>
		</inventory>
		<inventory name="My Inventory 3" numslots="4" numrows="1" active="true"></inventory>
	</inventories>
	<vanityitems></vanityitems>
	<availableadvisors>
		<advisor>Esfandiyar_L_IV</advisor>
		<advisor>Ormazdiyar_E_II</advisor>
		<advisor>Rostam_L_IV</advisor>
		<advisor>Xerxes_L_IV</advisor>
		<advisor>Philon_E_I</advisor>
		<advisor>Nannus_E_IV</advisor>
		<advisor>Bolgios_E_III</advisor>
	</availableadvisors>
	<assignedadvisors>
		<advisor>Philon_E_I</advisor>
		<advisor>Ormazdiyar_E_II</advisor>
		<advisor>Bolgios_E_III</advisor>
		<advisor>Esfandiyar_L_IV</advisor>
	</assignedadvisors>
	<questinstances></questinstances>
	<currentregion>0</currentregion>
</character>